I export out a character using the "export as OBJ->nude character->Y-up and Body checked" commands. It loads great into Blender so I can fine tune the face. I don't add, nor remove any vertices/faces doing so. I just do some pushing, and pulling of the existing vertices. I export the OBJ back out using the settings "Include UVs, Objects as OBJ groups, and Keep Vert Order" under a slightly different filename. (For example: Filename_v2.obj) I launch CC2.0, pull up the create morph slider box, tell it to use the head, the name, use default as source, and Filename_V2.obj with Filename.objkey. It gets to 49% done, and then freezes until a program crash message appears. This is just SOO frustrating. Especially since I've watch so many videos about making, and using Morph sliders that go off without a hitch.
Can someone please tell me what is going on? Is it because version 2 is in Beta? Does Ver. 1.52 support making morph sliders like Ver.2?