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Error Message without explaination

Posted By vidi 8 Years Ago
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vidi
vidi
Posted 8 Years Ago
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All error messages I get when I import a dress character give me no explanation what is the problem.Therefore, this features  is worthless 

There should be a list that contains more information about what happened.
Actually, I use Maya and in most cases lucky that my cloth has pass to CC 
..
If not, I have plenty of time to figure out what the error can be. In some cases, it helps to change the skinning method, or  not use a base mesh with an own texture, but these are all random findings  through trial and error over hours

 Actually, the programmer of the error messages should know what the reason is and gives us a possible  solution 


Today I tried Metasequ. It is a very easy to use Lowbudget 3D Programm, 
I have no  problem when importing and copying weights onto new cloth mesh, but when I import an FBX (2012) from Metasequ, I get this message now in CC. 

https://forum.reallusion.com/uploads/images/d2fac41f-dfd5-4c40-b2ef-a7de.jpg
.
But the same model looks good in the fbx viever or can be imported without problems in other applications such as Akeytsu or Maya. What the hell is the problem now? What will CC from me ? :D I don't Know ? :rolleyes:

I like to make cloth for CC, but another thing is also annoying for me, this choice fbx key thing. If I only want to test results of wheighting , I have to choose fb.key  again...  over and over  . It would be nice the programm remembers automaticaly the input pfad and only change  by User if neccessary. 



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liebe Grüße vidi





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Forum Post Error Message without explaination By vidi ( 8 Years Ago )
Forum Post Hi Vidi, Check and see if Metasequioa renamed the body mesh. If it... By Rampa ( 8 Years Ago )
Forum Post No the Name is correct Another messages in my CC error collection... By vidi ( 8 Years Ago )
Forum Post I have analyzed the FBX I think metaseq do mess up the the whole... By vidi ( 8 Years Ago )
Forum Post In the early beta of CC1.5, I used Akeytsu to fix hierarchy problems.... By Rampa ( 8 Years Ago )
Forum Post [quote] but Akeytsu was very easy to disconnect bones from a null at... By vidi ( 8 Years Ago )
Forum Post oh hrm i was gonna get akeytsu it looked really fun to work with and... By urbanlamb ( 8 Years Ago )
Forum Post [quote]I thought I would create new animations for things that were... By vidi ( 8 Years Ago )
Forum Post oh no i was going to use akeytsu to create bvh animations on older... By urbanlamb ( 8 Years Ago )
Forum Post Akeytsu will work just fine for that. It's the FBX structure from... By Rampa ( 8 Years Ago )
Forum Post okay thanks it was looking like some bones were disconnecting or... By urbanlamb ( 8 Years Ago )
Forum Post Akeytsu was one of the programs that did not change anything, when I... By Rampa ( 8 Years Ago )
Forum Post Vidi, I just downloaded the trial version. If you would like, I can... By Rampa ( 8 Years Ago )
Forum Post [quote]I just downloaded the trial version[/quote] What do you mean... By vidi ( 8 Years Ago )
Forum Post [quote][b]vidi (4/15/2017)[/b][hr] [quote]I just downloaded the trial... By Rampa ( 8 Years Ago )
Forum Post [quote]If it did rename the bones, then it much harder.[/quote] yes... By vidi ( 8 Years Ago )
Forum Post I think it's to hard if the bones got renamed. If you import the CC... By Rampa ( 8 Years Ago )
Forum Post [quote]f you import the CC model into Akeytsu, are you able to then... By vidi ( 8 Years Ago )
Forum Post Akeytsu is including a null called "Marker" in the export now. When I... By Rampa ( 8 Years Ago )
Forum Post xI Know this and have try it already some time ago , but like I... By vidi ( 8 Years Ago )
Forum Post [quote]Akeytsu has still not copy weights option , therefore not a... By vidi ( 8 Years Ago )



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