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Turning the Lights on in the Suburban yards

Posted By Telek 16 Years Ago
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Emerald Animation...
Emerald Animation...
Posted 14 Years Ago
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Thanks, I'm not discouraged at all, though I will admit I didn't understand half of the things sw00000p was referring to.  What is the "SoldRocks" tab?
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Posted 14 Years Ago
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And I can't wait to see sw000p's animation!!!!

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animagic
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@grc: don't be discouraged... I look forward to your video!


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Emerald Animation...
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Here's a quick something I just came up with off the top of my head.  I have not done a "proof of concept" yet, so you may need to experiment.

If I understand correctly, you want to have something like a row of 8 lampposts, with your character walking under each one in turn and thus passing from light to darkness.

Here's what I would do -- come up with settings for the spotlight you want on the first lamppost, position it properly and have it pointing straight down.  Take a good look at the circle of light it casts on the ground.

Now the hard part -- create a cylinder with a radius equal to the radius of the lamppost's circle of light, and miminal height (like 0.01) then tweak the texture channels (mostly glow) until it resembles the lamppost circle of light as much as possible.  Save that cylinder as a custom prop.

Back to the easy but tedious part -- set up your row of lampposts, the first and second with the spotlight (we'll call them Spotlight A and Spotlight B), but the rest with your new custom cylinder taking the place of the circle of light.  The row will then look like this:

A B C C C C C C (where A means Spotlight A is on that lamppost, B means Spotlight B, and C means you are using your custom glowing cylinder prop)

Have your character walk along the length of the row of lampposts.  Now, go back to the beginning of your animation and step through it slowly.  Watch for the frame when your character is no longer affected by Spotlight A on the first lamppost, open up your timeline, and set a keyframe in the transform channel of both Spotlight A and the cylinder you placed under the *third* lamppost.  Advance exactly one frame, then move the cylinder out from under the third lamppost and position it so it aligns as closely as possible to the circle of light thrown by Spotlight A.  Then move Spotlight A to an appropriate spot on the third lamppost -- you may need to move forward and back one frame to make sure that the circle of light thrown by Spotlight A falls as closely as possible to the place where the cylinder formerly was.  So now your row of lampposts looks like this:

C B A C C C C C

Now, advance your animation forward until your character is no longer affected by Spotlight B under the second lamppost, then repeat the above process with Spotlight B and the cylinder under the *fourth* lamppost.  Your row will then look like this:

C C A B C C C C

Keep repeating this process until your character has passed under the last lamppost.

I think I may try coming up with a demo video tonight. 

stuckon3d
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Posted 16 Years Ago
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sjonesdc (11/16/2009)
Thanks stuckon3d.

SO MUCH TO LEARN THAT MY HEAD STARTS TO HURT !!!!

sjonesdc


Heh heh, well you better get some more tylenol because this is just scratching the surface. Pon intended. :)
I dont know if you noticed the lights on, in the building on the background, that was using the glow maps as well as other types of mapping techniques. All of these "ancient secrets" will be revealed on the texturing class on Saturday, December 12th @ 10:30 AM. ;)
I know when i say that people shoud take all the classes im offering, it may sound a little self serving but, if you take the classes you will see how interdependent knowing the GUI is to modeling, modeling is to texturing, and texturing is to lighting, and lighting is to animation. That i feel that anyone that jumps in into a single class, like lighting for example, they might feel lost because the missed so much from the previous classes. All my classes build upon each other, so that by the end of all the courses, you will have a very, very strong solid foundation to make your vision come to life. ;)



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sjonesdc
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Posted 16 Years Ago
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Thanks stuckon3d.

SO MUCH TO LEARN THAT MY HEAD STARTS TO HURT !!!!

sjonesdc

sjonesdc :hehe:

STILL LEARNING!!!


Flybynight
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Posted 16 Years Ago
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Great tips Cricky and Stuckon3d. Will have try these :w00t:


Telek
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Posted 16 Years Ago
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Wow thanks for that guys.
Going to be long afternoon now before i get home and give that a try.
By the way Stuckon3D, the ibl method of ambient lighting and changing the shadow type made one hell of a difference :D

Thanks
R
rgathje
rgathje
Posted 16 Years Ago
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  I was playing around with lighting too. You helped a lot. Thank you.
safegaard
safegaard
Posted 16 Years Ago
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Wow. Thanks to both. This was good tips. And yes, hotkeys rock-:)

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