The default lighting is different in 3DX than either CC or iClone.
Try playing with these icons in the toolbar. The right-most enables/disables the "pixel shader", and the others are lighting presets. If the pixel shader is disabled, the quality will be a bit lower. You will not get bump-mapping, for instance.

I think the artifact on the lashes is probably because specularity is set very high them, as it was on the body. Try reducing, or removing the specular. I'm pretty sure the reason that can happen is because the opacity which divides the lash into separate lashes does not effect the specularity of the lash.