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Which bundle should i buy?

Posted By Veganism 7 Years Ago
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Veganism
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Hello, I am making a 3D adventure game. Which iclone 7 bundle do I need? I want to be able to create characters, animate them (including facial expressions), and maybe create cinematics, and then export the models and animations to the Unity game engine.
Do I need 3DXchange 7 Pipeline to be able to export the models? The PRO cannot do this?
And also for the license, I can use the exported models and animations only if they are embedded in a project? And what about videos?

Thank you
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7 Years Ago by Veganism
animagic
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To export to a game engine you need 3DXchange Pipeline. You also need an export license for any content that does not come standard with iClone, i.e., most content that you would buy in the Content Store or Market Place.

The models don't need to be part of a project, so you can export a character with animations separately. Rendered videos can be exported without license.



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Veganism
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Thank you, can I use the exported FBX, animations, and videos commercially? Some softwares require the FBX to be embedded in a project to be used commercially.
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animagic
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Veganism (3/8/2017)
Thank you, can I use the exported FBX, animations, and videos commercially? 

At this point it's best to quote the End User License Agreement (EULA), which you can find here: https://www.reallusion.com/Reallusion_Content_EULA.pdf.

Regarding rendered videos and images, we find:

You are authorized to use "Output" images or animations (renderings) generated using 'The Models' within iClone and/or CrazyTalk and/or CrazyTalk Animator (including royalty-free use for broadcast, commercial, industrial, educational, and personal.) Renderings must be of your original creation and are restricted from being sold or distributed as either a single image, part of clip-art library, or stock video or image collection.

You are authorized to use "Output" images or animations (renderings) generated using 'The Models' within iClone and/or CrazyTalk and/or CrazyTalk Animator (including royalty-free use for broadcast, commercial, industrial, educational, and personal.) Renderings must be of your original creation and are restricted from being sold or distributed as either a single image, part of clip-art library, or stock video or image collection.


In other words, you can show and make money off your videos (e.g., pay-per-view), but they cannot be resold, as I read this. I remember we had a discussion about that, because what if you publish your video on Blu-ray for resale, is that a problem?

Regarding the use of models in games, this is allowed:

If the content you have purchased includes the Export License, Reallusion grants you a non-exclusive, worldwide, Royalty-Free license to export Content via 3DXchange Pipeline version into .fbx, .bvh, .obj or other 3D file formats. You may then embed converted content in games and applications for personal, commercial or educational projects. Reallusion Content itself may not be repurposed, transferred, resold, regardless of format.

However, if the game is for mass production there is an additional requirement:

Notice for developers or vendors using Reallusion, or 3rd-party content for mass distribution including game titles, apps, online services or kiosk for, but not limited to various platforms: PC, Mac, mobile and game consoles -- To get the free mass distribution rights for using Reallusion content, developers and vendors must first register their game or application information with Reallusion (please contact marketing@reallusion.com), in order to receive the license agreement letter. Please provide evidence of using Reallusion content in your project or products (such as product or service page URL, or credit announcement) and confirm if the credit disclosure is included.

So there are no additional license costs, but RL wants to see the game before it's published for mass distribution.




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Veganism
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I see, so the models have to be embedded, I don't think that's an issue. And for the part about mass distribution, you said RL has to see the product, and so can they refuse to let me publish it? I just want to make sure I don't waste the next 10 years of my life Smile

Thank you
animagic
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It's probably best to contact marketing@reallusion.com with any concerns you might have. But given the broad range of subjects in games. I don't think there would be a problem.


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Veganism
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Alright thanks a lot!



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