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SOUND form on Timeline ?

Posted By Alon Dan 8 Years Ago
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SOUND form on Timeline ?

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Alon Dan
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Alon Dan
Posted 8 Years Ago
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Hello All,

I'm not sure if it's possible or not, that's why I'm asking.
Is it possible to make the WAV or MP3 to appear (graphically) on the general Timeline of my project?

I'm used to animate in 2D software and Blender when it comes to 3D, so I always have a WAV or MP3 with the perfect wave form graphic on the timeline so when I scrub I can actually see it for much better precise keyframes.

BTW - I'm not talking about the Lip-Sync, but in general if I put a music it is very helpful to animate many objects on the scene not just characters, that is why I'm asking this.

Sorry about my bad English and thanks ahead!
Snarp Farkle
Snarp Farkle
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I always use a prop to store sound and or music in my projects, that way I can control when the sound starts in the time line.  I used a cube and put some graphics on it to represent witch sound or music file I was using.



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Alon Dan
Alon Dan
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Thanks for the reply, My issue isn't the starting point of the sound because I think I can deal with it on the timeline.
I still can't see the visual WAV Form, so I think I will try to do what you're doing it is a nice walk-around tip.

So from this, I understand that there is no simple way to just see the WAV Form in the current version of iClone... this is very weird to me because it is a very basic feature that is a must in my opinion as I animate for many years in many other softwares, but I will see if the other way you suggested works if I'll understand how I import the voice to a specific cube prop.

I'll give it a shot, thank you! :)
justaviking
justaviking
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I think the only way to view a waveform is when it is used for a character's speech (for form the visemes).



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Alon Dan
Alon Dan
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justaviking (2/27/2017)
I think the only way to view a waveform is when it is used for a character's speech (for form the visemes).


Is there a way I can import the sound as character visemes to a cube prop as a reference?
(Create > Primitive Shape > Box) so it won't be "heavy" to load into a character that won't be used anyway.

I'm trying to find a solution that will work best... since there is no native built-in solution from my understanding. :(
RobertoColombo
RobertoColombo
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Hi,

not sure whether I got right your question, but here is a tutorial that I made some time ago to create spound-controlled animation, so that, for exmaple you can change the box width based on the waveform amplitude (i.e. volume):

   https://www.youtube.com/watch?v=PP275ukLMws

Cheers

  Roberto

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Alon Dan
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Hey Roberto, thanks for sharing but It's not what I'm looking for.
I just want to see the WAV FORM on the timeline, it is much easier for me to animate.
Not for lip-sync but for everything in the project.

Sorry about my bad English that's probably the eason why I'm not very clear.
animagic
animagic
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Alon Dan (2/27/2017)
justaviking (2/27/2017)
I think the only way to view a waveform is when it is used for a character's speech (for form the visemes).


Is there a way I can import the sound as character visemes to a cube prop as a reference?
(Create > Primitive Shape > Box) so it won't be "heavy" to load into a character that won't be used anyway.

I'm trying to find a solution that will work best... since there is no native built-in solution from my understanding. :(

iClone used to come with a stick-figure-like character called CloneBone A, which has a head that accepts speech. Its polygon count is only a little over 5k, so that would be an ideal dummy character for your purpose.

I don't know in which iClone version it first appeared and if it's still being provided as bonus content.



Alon Dan
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I'm using the latest official version of iClone for now (6.5) 
it just so weird to me that such basic yet important feature for animators like myself is not there yet consider iClone is not a new software but I'm not here to complain, I LOVE iClone I just ran into this now as I start working more with sounds (none lipsync related).

oh well, I'll just work based on my ears for now, I hope it will be a part of iClone 7 since it is a very basic feature in my opinion but again, very important for many animators not just myself.
animagic
animagic
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The feature to see the sound wave has been requested some time ago. Maybe it's time to do it again via the Feedback Tracker. Things like that do get added, we recently got audio scrubbing.

I (and perhaps others) have suggested that in the meantime it would be possible to see a sound wave by "feeding" it to a character as if it were speech.






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