Would you like to see a direct-to-Game-engine export in CC2 or Pipeline?
Yes, I'd love it!
50%
9 votes
Why not? Maya has it!
5.56%
1 vote
It'd be nice, but there are more important things.
0%
0 votes
No - I want movie making, not to use outside products!
44.44%
8 votes
Can we get add-in support for developers of the engines to make their own?
0%
0 votes
I think it would require too many techs that aren't working fully to implement.
0%
0 votes
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Atonnis
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Atonnis
Posted 8 Years Ago
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Well, the question says it all really. I'm sure people would have other reasons, but these were the ones I came up with at 5:11am :)
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freerange
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freerange
Posted 8 Years Ago
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Last Active: 8 Years Ago
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Visits: 437
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Surprised at all the NOs, CC is ideally set up as an asset generator for game engines. Having it easily poop out something for Unreal and Unity does not take away from it working in iClone
Free Range My IMDB
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AFAIK, the latest public beta of CC does export UE4 compatible characters. You'll still need 3DX Pipeline and any needed export licenses for purchased content.
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