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iClone and Houdini Apprentice

Posted By eternityblue 7 Years Ago
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GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
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@animagic
Well there are already the "traditional links" to be used such as *.obj and *.fbx import/export, now including morphs with H16. iClone can also export alembic files but it is still one way to Houdini. We would need iClone alembic import to bring back some simulations into iClone.

What would be great is to have OpenVDB import into iClone too but as these carry heavy volumic data (3d data grids) this is another beast to render in realtime or even at interactive rates.
One workaround I can think of for now is to export some blocking assets and camera from iClone to Houdini, then render/bake volume simulations to popVideos/Bilboards/Sprites and use those back into iClone.

Last "link" would be to have Houdini Engine as a plugin to iClone. With the upcoming iClone API, perhaps this will be possible.

To clarify what kind of data could be transferred through which channel:
- OpenVDB files (*.vdb) carry data grids which embed density, velocity, temperature, fuel, etc.. those are useful for smoke, explosion, etc..
- Alembic files (*.abc) carry cameras, polygonal geometries, particles, transforms, useful for water simulations (you nearly always reconstruct polygon mesh geometries from water and viscous fluids simulation for rendering, and use particles for water splashes, foam, etc..), also useful for everything that deform (clothes, soft bodies, etc..) or not (rigid body dynamics).
- Filmbox files (*.fbx) for textured polygonal meshes (alembic does not carry textures nor material settings, only surface names), skinned characters, static or morphable geometries, hierarchical skeletons, cameras
- Wavefront Object files (*.obj) for textured polygonal meshes, morphs


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guy rabiller | GOETZIWOOD STUDIOS
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Edited
7 Years Ago by grabiller
animagic
animagic
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A Houdini-iClone link would be great...


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Kevin.S
Kevin.S
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Such an amazing program!


Freelance Artist Kevin.S



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GOETZIWOOD STUDIOS
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Posted 7 Years Ago
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FYI: What's new in Houdini 16:
Houdini 16 Amarok

Smile

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

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7 Years Ago by grabiller
Kevin.S
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Houdini is the most powerful 3d program on the public market, Houdini artists are also one of the highest paid artists in the world,
there is nothing wrong with learning it...I have been trying to learn it also its abilities are amazing its in a league of its own.. You wont see
an epic movie made without the use of Houdini. Houdini and VUE are the top dogs in the film industry. Vue is environment software and has
been used to create the environment for over of the top 50 movies ever made including Avatar Lord Rings Harry Potters etc etc.





VUE



Freelance Artist Kevin.S



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GOETZIWOOD STUDIOS
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sw00000p (1/28/2017)
eternityblue (1/27/2017)
BTW when I say integrating workflows, I mean rendering separately in each and compositing in a video editor. At least until iC7 and potentially a plugin gets released..

Houdini wait times for rendering is the same for most high-end rendering apps.
Low - Medium - High
You choice depends on you pc specs and how long you want to wait.

True, Mantra is not especially known to be the fastest renderer out there - yet it is not that slow - but it is quite rock solid, it will render pretty much anything you'll throw at it, with high quality.

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guy rabiller | GOETZIWOOD STUDIOS
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7 Years Ago by grabiller
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eternityblue (1/28/2017)
I am used to using multiple tools to get something done, ie. I don't make music in iClone, so if I can render out something custom and cool in Houdini with transparency, and then use that as a video layer with iC7's GI lighting, I think it would be pretty flexible. I definitely am not looking for machinima, so I don't care about making it outside, it ultimately is a prop, just like if I made a house in Blender.

I think you misunderstood me. Creating billboards and impostors inside Houdini for using those as Sprites or popVideos or Bilboards or even Textures inside iClone is part of my "workflow" as well. It is indeed like creating external assets that you import and use inside iClone.
Regarding musics and sounds yes, obviously you don't create those inside iClone, those are also called "assets" and are created outside of iClone, I was not saying to do everything in iClone ^^

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

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7 Years Ago by grabiller
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@eternityblue
'defiant' might not be the right word, 'challenging' perhaps ? Sorry, English is not my native tongue.
Anyway, I've answered your question regarding rendering separately, you can do that by exporting alembic files and soon camera through fbx. You will have to redo/adapt your materials though, obviously.
If you want to learn something about Houdini you may always ask questions here, I'll answer if I can help.

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"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

eternityblue
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I am used to using multiple tools to get something done, ie. I don't make music in iClone, so if I can render out something custom and cool in Houdini with transparency, and then use that as a video layer with iC7's GI lighting, I think it would be pretty flexible. I definitely am not looking for machinima, so I don't care about making it outside, it ultimately is a prop, just like if I made a house in Blender.

~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB




eternityblue
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BTW when I say integrating workflows, I mean rendering separately in each and compositing in a video editor. At least until iC7 and potentially a plugin gets released. Anyhow, if you don't know, you don't know. See ya.

~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB







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