Great job Rampa!
Trick: to create multiple bones with one click, copy-paste this script in Blender text Editor and run it (ALT+P)
===========================================
import bpy
amtname = 'My Armature'
amt = bpy.data.armatures.new(amtname)
obname = 'My Bone'
ob = bpy.data.objects.new(obname, amt)
scn = bpy.context.scene
scn.objects.link(ob)
scn.objects.active = ob
ob.select = True
bpy.ops.object.mode_set(mode='EDIT')
cnt = 1
start_x = -5
end_x = 5
start_y = -5
end_y = 5
for index1 in range(start_x, end_x):
for index2 in range(start_y, end_y):
bone = amt.edit_bones.new('Bone' + str(cnt))
bone.head = (index1,index2,0)
bone.tail = (index1,index2,1)
cnt = cnt + 1
bpy.ops.object.mode_set(mode='OBJECT')
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The script creates a matrix of bones, ceneterd around the origin, and displaced by 1 Blender unit.
Change start_x / end_x and start_y / end_y to adapt to your plane size
Cheers
Roberto
My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12