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Blender shape keys in iClone?

Posted By eternityblue 8 Years Ago
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RobertoColombo
RobertoColombo
Posted 8 Years Ago
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Hi,

maybe it is a bit basic, but my friend "Ragamuffa" did this tutorial some time ago



Cheers

  Roberto

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urbanlamb
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animagic (1/11/2017)
planetstardragon (1/10/2017)
It's not you Urbanlamb, you've been an awesome member and a pleasure to talk to since day 1!   it won't stop unfortunately.  it's why i've stopped posting as well, although admittedly i do miss the nice people here.  The game works like this, swoop or someone from his circle makes a harassing post whenever someone talks about advanced asset development,  he gets away Scott free,  but if you take the bait, and defend yourself,  you get in trouble.  It's unacceptable behavior from all sides, including the veteran forum members that turn a blind eye to it. I have come to view the forum is very unsafe as a result, especially now that hackers frequent the forums bombing it with spam, in my experience,  that's a bad omen. it's a shame but not the first time i've seen a great forum go down because of things like this.

It's actually been quite nice and productive most of the time if you know what/who to ignore. Much better then when iClone 6 came out. 


It has improved somewhat, but I think the point is you shouldn't have to ignore such things LOL.   It simply should not be happening.    
Its like people come by to take pot shots at others they like swing by for reasons which always puzzle me.    



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eternityblue
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For anyone working on the ocean mesh, I had success getting more complex wave sequences by limiting the frames I animated in Blender to 10, setting the time at frame 10 to 10, and then creating a shape key at each frame. Then I assigned these to viseme keys in 3DX and in the timeline, just created an audio clip long enough for my cycle, deleted all the keys, and inserted my visemes in sequence. I created a rolling wave pattern, but it could have been done with any wave cycle. Here's my screen test:



And I uploaded a freebie project with the prop.




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animagic
animagic
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planetstardragon (1/10/2017)
It's not you Urbanlamb, you've been an awesome member and a pleasure to talk to since day 1!   it won't stop unfortunately.  it's why i've stopped posting as well, although admittedly i do miss the nice people here.  The game works like this, swoop or someone from his circle makes a harassing post whenever someone talks about advanced asset development,  he gets away Scott free,  but if you take the bait, and defend yourself,  you get in trouble.  It's unacceptable behavior from all sides, including the veteran forum members that turn a blind eye to it. I have come to view the forum is very unsafe as a result, especially now that hackers frequent the forums bombing it with spam, in my experience,  that's a bad omen. it's a shame but not the first time i've seen a great forum go down because of things like this.

It's actually been quite nice and productive most of the time if you know what/who to ignore. Much better then when iClone 6 came out. 


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

eternityblue
eternityblue
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Ok, so I uploaded a project with an ocean prop, it isn't perfect and if anyone really wants to do much with this, I am thinking learning to make it yourself will give the best results. And the textures suck, so swap them out. 

http://city.reallusion.com/ContentPreview.aspx?i=JIC17f5099385794ffc6&g=

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Rampa
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Thanks for being helpful with the case at hand sw00000p . :) It is far more appreciated than many of your "boastful" posts!

I do try and encourage you to stick to your lighter side (may the Force be with you! Or whatever :P).

But yeah. I'm figuring out which buttons to push. Almost there. The bones move with waves quite nicely.
Rampa
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May have figured out the basics of a skeletal solution. I discovered you can essentially shrinwrap bones to meshes.

https://www.blender.org/manual/rigging/constraints/relationship/shrinkwrap.html
https://blenderartists.org/forum/showthread.php?281752-Animated-ocean-for-export



I'll be trying this out.
eternityblue
eternityblue
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Sorry guys, it is just frustrating to see anything Blender related get pissed on by someone that frankly hasn't demonstrated proficiency in anything beyond buying software. I get very tired of the BOLD crap, the condescending nonsensical blather, it is just too much. I'm taking a break from this place, I know I'm part of the problem, but at least I'm trying to find solutions, not just brag about how iClone users could NOT understand blah blah blah. I hope Reallusion sees what a detriment this guy is to these forums. I'm done. sw0000p, please don't ever answer my posts, I understand I can't stop you, but you can stop yourself. 

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planetstardragon
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It's not you Urbanlamb, you've been an awesome member and a pleasure to talk to since day 1!   it won't stop unfortunately.  it's why i've stopped posting as well, although admittedly i do miss the nice people here.  The game works like this, swoop or someone from his circle makes a harassing post whenever someone talks about advanced asset development,  he gets away Scott free,  but if you take the bait, and defend yourself,  you get in trouble.  It's unacceptable behavior from all sides, including the veteran forum members that turn a blind eye to it. I have come to view the forum is very unsafe as a result, especially now that hackers frequent the forums bombing it with spam, in my experience,  that's a bad omen. it's a shame but not the first time i've seen a great forum go down because of things like this.


☯🐉
"To define Tao is to defile it" - Lao Tzu

urbanlamb
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eternityblue (1/10/2017)
Again, please post your work, or go away.


LOL I feel like bad luck actually not posting much anymore I seem to be a bit of an ego magnet doesn't matter where I post it happens so I am starting to get paranoid so I blame the fact I posted in this thread.     Its a problem with this forum I am afraid and I dont think its gonna go away.     If its not one guy its another one and personally it gets tiresome but you got your information its actually pretty easy to do either make or get a skeleton and shove it in the middle of your morphs and export the whole mess and then attach them to the expression keys that are assigned to the mouse inside 3dexchange.   

Make sure the skeleton is associated with your mesh before export.     This was possible in iclone 5 so should be lots of tutorials around.   There is also a dummy skeleton available in our assets (or there used to be but for myself I just make one inside blender (you dont need any face bones really just a head and neck its a very basic skeleton you just need the body bones really its not like your really using it i dont even know if that much is needed i never tried since i just slap the thing together lol)  






I think this dummy is still around and works.   in looking at that tutorial quicky yeah you need a full body skeleton.    (so arms legs and the main headbone etc I think there is even one of those around on the marketplace it should import into blender as well)

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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
                                                                                                                                                                                                                                                                                     Dr. Seuss


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