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Free introduction class to Iclone 4

Posted By stuckon3d 16 Years Ago
Rated 3 stars based on 3 votes.
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stuckon3d
stuckon3d
Posted 14 Years Ago
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Here is a little tut on how to create and apply specular maps to skin textures to create this kind of image:



First start with a good quality textured model, im using VIT3D "WARRIOR". A fantastic model with fantastic textures. However he only provides the diffuse and the normal map. Which is all you need to get going any way. After that:

1) i simply take the diffuse and save it as a separate image.
2) then i go back into iclone and place it into the specular channel.
3) playing with the contrast and brightness and saturation i make sure i only see the brights dots like this map here




This is just a portion of the left chest area

4) add some reflectivity (the real kind or reflection map , whatever looks best for your scene)

5) tweak the shader: diffuse color , ambient color, and specular color. Make the colors more skin tone , by default most iclone models use grey tone which make the skin look dull.

6) add a touch of self illumination to balance the lighting hotspots if you are using HDRI images for illumination.

7) play with the specular slider and glossiness to achieve the look of the skin(such as wet or dry)

8)) Then save the model so that the texture gets save with it.

9) after reloading the model you can load the map into your favorite paint program and paint or clone some whiter area where you want stronger specular hits.

Hope this helps everyone.

Cheers,

Stuckon3d

PS: it is also important to know that texturing alone will take you so far, the right lighting is also necessary for getting the skin to look like skin. ;)




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stuckon3d
stuckon3d
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great job TMD on the rowing boat example. :)



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The Mythical Dragon
The Mythical Dragon
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Testing Stuckon3d's clonebone Look At rig with the oars. Each oar is connected to a clonebone that is looking at the correct spot on the boat. The clonebone is attached to the hands of the pirate. No keyframes were used to animate the oars.




Doug

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stuckon3d
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stuckon3d (5/8/2011)
As promised, this is how i did the horse and wagon rig, enjoy! :)



Is anyone having problems using the "align to terrain" the way i explained it on my tutorial? :ermm: Or is it just one particular member that shall not be named. ;)
Clarity in my tutorials for me is a must, so if there is something in there that did not work. please let me know.

Cheers,

Stuckon3d



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The Mythical Dragon
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You make it look so easy. I'm glad you like sharing your talents with us.






Doug

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nlprod1
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Brilliant, This shows the power in creating when you know and understand your tools. :cool:
yaRincewind
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Thank you very much :)

As the wagon tutorial, a very clever idea, indeed :)

________________________________________________________________________________________________________________________________________
Danke für Flex - Haare und Kleidung, die nicht durch den Avatar gehen !

stuckon3d
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Here is how i did the boat animation using the flex base prop and my point constraint rig. Enjoy! :)



PS: i was a little bit in a hurry so i forgot to set the look at strength all the way to 100 % for the clonebones. :P



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gizmo
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Some great work going on here.

:cool: gizmo
The Mythical Dragon
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I'll post a video tonight if i can but im using a 3 point rig. One for the boat rocking, one for the rope to stay tide to the post from the boat, and one for the ring loops on the post to hold on to the end of the rope and give it some flexibility. Remember that you do not have to have all on the same rig you can combine them as well to create a more complex effect. :)

Cheers,

Cris





I'm going to continue to play with it. Last night I was unable to figure out how to secure both ends of the rope. Obviously you figured it out and I can't wait to see your video. Thanks for sharing your expertise with us.





Doug

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