Hi all,
I've made a male long coat in Blender to apply to a character in a scene. When I import it into CC to create the .ccCloth file everything works perfectly.
The mesh fits my actor correctly and the calibration is ok for what I need, so I "send to iClone". Everything seems fine, so I save the file.
Then when I load the iClone file again my dress/shirt/hair are corrupted. Looks like some vertexes are out of position and alterate the mesh.
If I check on CC the model is ok, and if I send it to iClone again it looks perfect, even during long animation.
Then if I save and load the file again the problem is back.
If I select the actor with the corrupted aspect and I "send to Character Creator" it then loads flawlessly in the CC editor, no bugs, so if I "send to iClone" again it overwrites the corrupted coat with a correct one.
But iClone will alterate it again upon saving/loading.
Here is an image to show the issue.
So my actual workflow is to load the file with the corrupted mesh on iClone, select the actor, send to CC then send to iClone again to override the problem. It's just very annoying.
UPDATE: looks like my custom coat mesh is not the responsible, nor even the custom hair. If I make a new plain character with just default male actor and a shirt, upon loading the shirt is altered like in the picture.
If you have an idea of what can cause the problem I'd really appreciate the help.
Thanks in advance!