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Exchange prop, but keep the actions

Posted By mgeisenhainer 9 Years Ago
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Exchange prop, but keep the actions

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mgeisenhainer
mgeisenhainer
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Hi all
I need to exchange a prop in my animation, but I do not want to re establish all animations I applied to the original prop. With characters this is pretty simple, But I have no idea how to deal theis with a prop.
Any hint?
Thanks a lot and cheers
Martin.
wires
wires
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sw00000p (11/22/2016)
mgeisenhainer (11/21/2016)
...With characters this is pretty simple, But I have no idea how to deal theis with a prop.

Hello,
Consider these types of animation....

Bone-Based Animation:
~ The Mesh is Skinned to Bones.
~ Animation data is applied to the Bones (with the RL bone naming convention).
therefore.... when characters use the SAME bone structure (Humanoid) and naming convention = the animation transfers smoothly.

Transform Animation:
~ Animates the "Pivot Point" of an object.
~ No Skin, nor Bones required


Vertex Animation:
~ Animation achieved from blending "Morph Targets"
~ No Bones, nor skin required.
_________________________________________________________________________________________________

3D Rule: (For transferring animation)
1. Bones with the same structure and names = (Transfer animation easily).
2. Morph targets with the SAME vertex count and vertex order = (Transfer animation easily).

in iClone.... I do NOT think it is possible to transfer "Pivot Point" animation data from prop to prop.
NO sub-object reference.

This means that (Bone-Based and Morphs) indirectly influence the mesh at the sub object level...
THEY MOVE THE VERTICES.

Note: You CAN skin bones to the prop to transfer the animation!;)
Or.... Use "Morphs"


Hope this helps. :)


Yes, let's just hope that mgeisenhainer can figure out which option to use with the 2D CT 2 props. :)


Gerry



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mgeisenhainer
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[/quote]

Yes, let's just hope that mgeisenhainer can figure out which option to use with the 2D CT 2 props. :)
[/quote]
Hi sw00000p
well, to be honest, I did not really get what you said. Maybe I should explain a little more.
The props I h ave animated are simple images, which move from A to B. I have to replace them with different images, as I am localizing the video and there ist some text in the images. Thus it is a whole object, that is moving, no bones or skins, no morphing and no 3D.
Any easy advice for a non-power crazy talker?
Thatnks and cheers,
Martin.



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