sw00000p (11/22/2016)
mgeisenhainer (11/21/2016)
...With characters this is pretty simple, But I have no idea how to deal theis with a prop.Hello,
Consider these types of animation....
Bone-Based Animation:~ The Mesh is Skinned to Bones.
~ Animation data is applied to the Bones (with the RL bone naming convention).
therefore.... when characters use the SAME bone structure (Humanoid) and naming convention = the animation transfers smoothly.
Transform Animation:
~ Animates the "Pivot Point" of an object.
~ No Skin, nor Bones requiredVertex Animation:~ Animation achieved from blending "Morph Targets"
~ No Bones, nor skin required.
_________________________________________________________________________________________________
3D Rule: (For transferring animation)
1. Bones with the same structure and names = (Transfer animation easily).
2. Morph targets with the SAME vertex count and vertex order = (Transfer animation easily).
in iClone....
I do NOT think it is possible to transfer "Pivot Point" animation data from prop to prop.
NO sub-object reference.
This means that (Bone-Based and Morphs) indirectly influence the mesh at the sub object level...
THEY MOVE THE VERTICES.
Note: You CAN skin bones to the prop to transfer the animation!
;)
Or.... Use "Morphs"
Hope this helps.
:) Yes, let's just hope that mgeisenhainer can figure out which option to use with the 2D CT 2 props.
:)
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.