You can use iClone or Character Creator to send a model out for 3D Printing... this only gives you the option for exporting from iClone6 and loading the desired Pose or Motion in 3dXchange, but essentially the same process is used for Character Creator, with a slight change in where the buttons are located. If you want to "Collect" a series of Poses or Motions and use those for 3DXchange, just know where you saved them before exporting from 3dXchange.
FBX Conversion is also possible and is one of the Export options in the Pro and Pipeline versions.
It's up to the exporter to convert it to 3D Printing ready mesh, but with computers, most things are possible.
A Link to a Conversion process is available in the Text portion of this Video
on YouTube... It seems to work rather well for those who need a conversion process for their 3D Printer. I can tell you that what iClone exports is not 100% ready, so you may want to take a look.
I'm curious if there's a way to generate a character in Character Creator and output in such a way that it could be 3D printed. It's so easy to manipulate the human body and create so many variations that I would love to see some option to pose and output as an .obj file. I suppose I could export the modded figure to iClone then export to 3DXchange but the character's pose isn't retained, it comes in with the classic T pose.
Some fuel for thought for a possible future feature unless of course this can already be done and I just haven't come across it yet.
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