Greetings,
I'm working on pants for a character I'm creating. I've noticed this a number of times, but I thought I'd finally ask how to fix this with custom weight mapping. Pretty much all my clothes experience this issue, and even though I am 'fairly' adept at weight mapping, and test out the bone morphs in Blender, it never seems to translate well in iClone.
Notice the skin poking through near the calf:
76% of original size (was 664x19) - Click to enlarge
Any ideas on how to fix this? I can get the pants to pose well in Blender without it poking though:
76% of original size (was 664x19) - Click to enlarge