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Weight Map issue/question

Posted By Mythcons 9 Years Ago
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Weight Map issue/question

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Mythcons
Mythcons
Posted 9 Years Ago
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Greetings,

I'm working on pants for a character I'm creating. I've noticed this a number of times, but I thought I'd finally ask how to fix this with custom weight mapping. Pretty much all my clothes experience this issue, and even though I am 'fairly' adept at weight mapping, and test out the bone morphs in Blender, it never seems to translate well in iClone.

Notice the skin poking through near the calf:

76% of original size (was 664x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/dadb34e6-9ab6-4c0c-a0fb-8b89.jpg

Any ideas on how to fix this? I can get the pants to pose well in Blender without it poking though:

76% of original size (was 664x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/cb324c07-aa81-41aa-a016-e4b3.jpg
animagic
animagic
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Did you try adjusting the collision shapes? That may be more effective for clothing.



Mythcons
Mythcons
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Hey there,

Thanks for the reply. Yes, I did adjust the collision shapes. I may have to do some more adjusting to achieve the desired results, if that's what it takes. I just find it odd that most/all of my clothes do this. Seems that the weight maps should be taking care of most of it, a minor bend of the leg causes the severe poke through.
Skuzzlebutt
Skuzzlebutt
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the go-to tool in cc is edit mesh - hide
no need to hassle with these annoying pokethrus


.
Mythcons
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budbundy (9/10/2016)
the go-to tool in cc is edit mesh - hide
no need to hassle with these annoying pokethrus


I still have to fix how my pants are deforming, but that's a really good tip! Thanks.



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