nazmul hoque
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nazmul hoque
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3,
Visits: 19
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could anyone please help me,how to custom animate using maya using g6 standard character & re import it iclone for facial animation. please help me
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Group: Forum Members
Last Active: Yesterday
Posts: 8.2K,
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It works, but it's technically no longer a standard character. You'll get all the needed morphs for facial animation, but you will no longer be able to edit it in CC. You will need 3DXPipeline to export and re-import. If your using CC Lite, it has like 5 or so exports, and then you could re-import using 3DXPro (It's the import only version).
Export character from CC. Do your Maya Thang! Export FBX from Maya. Open in 3DXPro/Pipeline. Select yes for the auto-convert.
As long as you have not edited the skeleton or the mesh, it will prompt you to auto-convert the character. If you do it manually, it will not set up the morphs for you. Stick with the auto.
Send the character to iClone for facial animation.
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nazmul hoque
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nazmul hoque
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3,
Visits: 19
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thanks for it but ,i want to animate only hand & body movement in maya,than export fbx for facial animation in iclone. is it possible ,i don,t need to edit just need facial animation from iclone
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nazmul hoque
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nazmul hoque
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3,
Visits: 19
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Thanks a lot. This will help me to animate in maya and export animation from maya to iclone. Could you please tell me, how can I send iclone G6 character to maya only for body animation? I have found this pipeline only for G5 character. I am using iclone 6.5 pro. That's why, I think I should export G6 character to maya by 3d xchanger and in maya, I should make HIK in maya to animate. But there is no G6 character template for maya. Please, help me out. Thanks.
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