Hi
It's been a while since I have been here.....Went off and learned blender and UV's and Shaders and Materials and so on. I'm currently working on moving assets into Unreal to start building my own games (while learning Unreal).
I've come back to IClone6 to create my animations because I thought I was familiar with it. Last year I got this working, but I don't have the original file any more. IClone6 is messing with my degrees of rotation this time, so what I put in doesn't stay there.
In key framing my propeller, I have the propeller straight up so that it is rotating in the Y axis.
I set 10 Key Frames with the following values:
20, 40, 60, 80, 100, 120, 140, 160, 180, 200.
When I scrub back through the Key Frames, I get:
20, 40, 60, 80, 80, 60, 40, 20, 0, 340
It seems to me that last year I went from 0 to 360 and then from 360 to zero to get the prop going in reverse.
There have been a few updates since I last did this, but I'm wondering if there is something I've missed on a fundamental level. I found some 5 and 6 year old posts on propellers, but they don't seem to have what I am hitting.
Any suggestions or tutorials appreciated.
Thanks
Tim
There are surely times when it is good to be stubborn. Knowing when is the gift of experience.