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Best approach for multiple characters

Posted By yancowles 9 Years Ago
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yancowles
yancowles
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Hi people,
Aiming to be working on a project soon where we will need up to twelve or more characters but I'm a bit muddled on the best approach for this.
If I had iClone 6.5 and Character Creator would this then allow me to essentially customise the base male and female meshes, change heads/faces/hair to build distinguishable new characters, or, is the reality that I would simply end up with pretty much the same people just slightly bulkier or skinnier?

If the latter should be the case, is it then a matter of sourcing more base humans, if you will, to work from?

Thanks,
Yan
Peter (RL)
Peter (RL)
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Hi Yan,

Having 12 or more CC characters in your project will put a lot of strain on most systems so you should ensure you have a system that can cope with the demand that will be placed on it. For this you will need a system with plenty of system and video ram and a high end graphics card.

Depending on how your project is to be setup you may be better to try and "cheat" a little. For example if your project will feature a lot of characters in the background, but only one or two central characters, you could use low poly characters for the extras and use the higher poly CC characters for your main actors. Another alternative is to use a video plane with the background characters on and only have your main characters actually in your project.

For the actual character design, you will find Character Creator perfect for your needs. However if you need 12 distinctive looking characters then you will likely need the CC Essentials Bundle and/or the new Professional Outfits pack as well. These will give you plenty of clothing and morphing options to make all your characters look different.

I hope this gives you some guidance. Feel free to let us know more about the type of project you will be creating.


                                                                

Peter
Forum Administrator

www.reallusion.com


yancowles
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Thanks Peter, replied via email.

ta
yan
animagic
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If you want to create custom heads from photographs for CC characters, you will also need CrazyTalk 8 Pipeline, which includes the Head Creator and export capability to do so. A separate Head Creator module just for iClone has been announced (which would be cheaper), but no release date is known.

Given quality front and side photographs (evenly-lit with minimum shadows) and patience, you can create believable heads using CT8. Here is one in a classroom setting I did recently, rendered in iClone 6.

http://www.virtualrealist.com/images/iclone/cc_portraits/animators.jpg

Video of the same character in action, here:





https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

RobertoColombo
RobertoColombo
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Amazing result, Job!!
But the boobs need some silicon :D :P

Cheers

  Roberto


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mr_vidius
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animagic (8/9/2016)
If you want to create custom heads from photographs for CC characters, you will also need CrazyTalk 8 Pipeline, which includes the Head Creator and export capability to do so. A separate Head Creator module just for iClone has been announced (which would be cheaper), but no release date is known.

Given quality front and side photographs (evenly-lit with minimum shadows) and patience, you can create believable heads using CT8. Here is one in a classroom setting I did recently, rendered in iClone 6.

http://www.virtualrealist.com/images/iclone/cc_portraits/animators.jpg

Video of the same character in action, here:




well I hope it's going to be a heck of a lot cheaper than the pipeline. I for one, am not interested right now in the pipeline. money too tight this year
and I need to beef up my rig. I'm beyond shocked that facial creation was not included in character creator from the get go. or even considered to be
a part of iclone 6 to begin with.  would be better if it were free like CC, but hey.. I'm just another cow to be milked.. :Wow:

redrubyslippers
redrubyslippers
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what about thinking outside the box a little, with a planned camera shoot and angles why not use green screen and  a third party app like sony vegas, shoot say 3 characters inteacting on green screen, save your file, shoot some more... it will depend on the interaction  and how many....get them into your video editor and chroma key out ... you might be surprised , again theres a bit of a learning curve, if you have never used green screen before , but its fairly easy once you know the basics, read peters reply, actually you dont need the iclone stuff really .. havee a look at my tut on the forum inthe cc section regarding custom outfits using max and another using the open source blender or bundys stuff on the same,,theres so much more achievable than using the rl stuff which costs an arm and a leg for what you get... sorry rl


RRS



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