Profile Picture

Swimming motion

Posted By dave_08 8 Years Ago
You don't have permission to rate!
Author
Message
dave_08
dave_08
Posted 8 Years Ago
View Quick Profile
Senior Member

Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 4, Visits: 33
I am new to IClone and looking for swimming motion that can be added to IClone characters and then exported out to Unreal Engine.
I downloaded the Swim program from the Marketplace but it only offered the Icontent which does not allow me to export to Unreal. Does anyone have any suggestions on where I can find files to apply to the characters that will then transfer to Unreal? Or is there anyway to export the Swim motions from the program I downloaded?
Snarp Farkle
Snarp Farkle
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.0K reputation)Distinguished Member (5.0K reputation)Distinguished Member (5.0K reputation)Distinguished Member (5.0K reputation)Distinguished Member (5.0K reputation)Distinguished Member (5.0K reputation)Distinguished Member (5.0K reputation)Distinguished Member (5.0K reputation)Distinguished Member (5.0K reputation)

Group: Forum Members
Last Active: 3 days ago
Posts: 770, Visits: 3.6K
Check Mixamo, the search function is a little tricky sometimes.


Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible.
Acer Aspire V Nitro Laptop,  2.5GHz Intel Core i5-7300HQ processor with 6MB cache,  256GB solid state drive, 16GB Ram,  4 GB NVIDIA GeForce GTX 1050 Ti graphics.

Rampa
Rampa
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)

Group: Forum Members
Last Active: 2 hours ago
Posts: 8.1K, Visits: 60.5K
To export out motions of iClone you need 3DXchange Pipeline. So unless your using iClone to create unique animations, you might be better off just finding some BVH motions.

Try this.
http://www.animstreet.com/animstreet-search-previews
dave_08
dave_08
Posted 8 Years Ago
View Quick Profile
Senior Member

Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 4, Visits: 33
Thanks so much for the link.
dave_08
dave_08
Posted 8 Years Ago
View Quick Profile
Senior Member

Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 4, Visits: 33
Thanks for the reply. I have 3dExchange Pipeline but the Swim program I downloaded from the marketplace does not have the Iexport capability at this time. Too bad because the animation is exactly what I need and works great in Iclone.
I downloaded a couple of BVH files from Animstreet but not sure yet how to apply them to the character in the exchange and then transfer them to Unreal. Do you have any suggestions on tutorials that may help me learn that procedure?
Thanks again for your help!
Rampa
Rampa
Posted 8 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)Distinguished Member (35.8K reputation)

Group: Forum Members
Last Active: 2 hours ago
Posts: 8.1K, Visits: 60.5K
Basically, you import and characterize your BVH like you would characterize an FBX.


dave_08
dave_08
Posted 8 Years Ago
View Quick Profile
Senior Member

Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)Senior Member (265 reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 4, Visits: 33

That was a huge help!




Reading This Topic