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360° VR Videos: A Guide For Animators

Posted By jasonjbrown 8 Years Ago
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jasonjbrown
Posted 8 Years Ago
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Hey Folks!
After an intense crash course in producing and testing 360° VR videos, I've come up with a set of guidelines for animators. I mostly did this to organize my own thoughts about where 360 VR video is headed and how to go from short 360° clips today to complete 360° films tomorrow. I strongly believe that headset-driven 360° VR movies are going to destroy traditional flat movies in every genre.

360° VR is best experienced as complete visual and audio immersion-- and because of this, its easy to make viewers feel nauseated, confused, overwhelmed, incapacitated or oppressed.

Unlike traditional flat movies, a 360° VR movie somehow makes you "feel feelings".

I think it's because your conscious mind is in one place, and your physical body is in another.  This disconnect between mind and body is not part of the normal human experience and no one knows what the long term effects of this particular mental state.  So be careful, because as a VR film maker you are messing around with people's brains- you are forcing your audience to endure a near-complete sensory hallucination.

No one wants to be trapped in someone else's crappy movie, so follow these guidelines to make VR movies that people will enjoy returning to again and again!
(see attached PDF for this poster)

https://forum.reallusion.com/uploads/images/c0e3b739-f58e-413a-ae63-00ea.png
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360 Degree Guidelines v2.pdf (180 views, 1.00 MB)
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8 Years Ago by jasonjbrown
stevevonder
stevevonder
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I think a big difference makes sound. Any experience with that?
wendyluvscatz
wendyluvscatz
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and I full intend to torture my viewers senses in 360 just like I  already do on all my videos.




jasonjbrown
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Wendy: Now I TOTALLY want to see your next VR 360 flick!



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