Profile Picture

360° VR Videos: A Guide For Animators

Posted By jasonjbrown 4 Years Ago
You don't have permission to rate!
Author
Message
jasonjbrown
Question.png
jasonjbrown
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 291, Visits: 2.3K
Hey Folks!
After an intense crash course in producing and testing 360° VR videos, I've come up with a set of guidelines for animators. I mostly did this to organize my own thoughts about where 360 VR video is headed and how to go from short 360° clips today to complete 360° films tomorrow. I strongly believe that headset-driven 360° VR movies are going to destroy traditional flat movies in every genre.

360° VR is best experienced as complete visual and audio immersion-- and because of this, its easy to make viewers feel nauseated, confused, overwhelmed, incapacitated or oppressed.

Unlike traditional flat movies, a 360° VR movie somehow makes you "feel feelings".

I think it's because your conscious mind is in one place, and your physical body is in another.  This disconnect between mind and body is not part of the normal human experience and no one knows what the long term effects of this particular mental state.  So be careful, because as a VR film maker you are messing around with people's brains- you are forcing your audience to endure a near-complete sensory hallucination.

No one wants to be trapped in someone else's crappy movie, so follow these guidelines to make VR movies that people will enjoy returning to again and again!
(see attached PDF for this poster)

https://forum.reallusion.com/uploads/images/c0e3b739-f58e-413a-ae63-00ea.png
Attachments
360 Degree Guidelines v2.pdf (126 views, 1.00 MB)
Edited
4 Years Ago by jasonjbrown
stevevonder
stevevonder
Posted 4 Years Ago
View Quick Profile
Senior Member

Senior Member (294 reputation)Senior Member (294 reputation)Senior Member (294 reputation)Senior Member (294 reputation)Senior Member (294 reputation)Senior Member (294 reputation)Senior Member (294 reputation)Senior Member (294 reputation)Senior Member (294 reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 16, Visits: 75
I think a big difference makes sound. Any experience with that?
wendyluvscatz
wendyluvscatz
Posted 4 Years Ago
View Quick Profile
Senior Forum Member

Senior Forum Member (8.9K reputation)Senior Forum Member (8.9K reputation)Senior Forum Member (8.9K reputation)Senior Forum Member (8.9K reputation)Senior Forum Member (8.9K reputation)Senior Forum Member (8.9K reputation)Senior Forum Member (8.9K reputation)Senior Forum Member (8.9K reputation)Senior Forum Member (8.9K reputation)

Group: Forum Members
Last Active: 1 hour ago
Posts: 2.5K, Visits: 18.8K
and I full intend to torture my viewers senses in 360 just like I  already do on all my videos.




jasonjbrown
jasonjbrown
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 291, Visits: 2.3K
Wendy: Now I TOTALLY want to see your next VR 360 flick!



Reading This Topic