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3DX - Not covered in the User Guide > How to imoort unrigged FBX with poly Groups, or OBJ witrh...

Posted By Dream Cutter 9 Years Ago
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3DX - Not covered in the User Guide > How to imoort unrigged FBX with...

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Dream Cutter
Dream Cutter
Posted 9 Years Ago
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With the objective of importing a modeled vehicle wth pivotable parts, and exporting to IClone,  it appears OBJ import into 3dExchanegPipelien 6  drops the material assignments (texturemaps etc).  So I try FBX with this format the materials make it across but the poly groups dont giving me a single mesh that can not be sub-propped. Using  I verify my obj.s have textures, and fbx have groups & material zones defined.  So  how do you import a grouped, non-rigged 3d model with texture, bump and specular intact?  


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