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Posted By davide445 9 Years Ago
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davide445
davide445
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Being a newbie in iClone there is some terminology I'm not used to, the one really basic I find everywhere is the props.
What's exactly the difference btw props and every other standard asset such as a mesh, mesh+textures, mesh+texture+animation, etc.
Interested also about the difference btw a prop and an iProp, and about live and standard assets.
Just as example I was looking at Nature Builder - Gardening, and the description state 132 props, 3 iProps, 82 live plants, 14 3d plants, 3 terrains, that apart terrains didn't explain me exactly what I might purchase.
pmaina
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RTFM...:D

iClone terminology is part of its magic... non-technical and oriented towards function (storytelling) whereas terms like "mesh" are just descriptive jargon with no hint of function.
animagic
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davide445 (5/21/2016)
Being a newbie in iClone there is some terminology I'm not used to, the one really basic I find everywhere is the props.
What's exactly the difference btw props and every other standard asset such as a mesh, mesh+textures, mesh+texture+animation, etc.
Interested also about the difference btw a prop and an iProp, and about live and standard assets.
Just as example I was looking at Nature Builder - Gardening, and the description state 132 props, 3 iProps, 82 live plants, 14 3d plants, 3 terrains, that apart terrains didn't explain me exactly what I might purchase.

Everything is at least a mesh+textures.
- prop is any object
- iProp is an object with built-in animation
- live plants I assume are Speed Trees (which have a wind force setting that can sway them)
- 3D plants are props in plant form
- terrains are textured meshes with terrain properties in that props, characters, etc. can follow the terrain surface (go up and down).

Note that this is an old pack and that the Speed Trees included have been superseded by a new improved version in iClone 6.



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Lord Ashes
Lord Ashes
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Things can get even a little more confusing because in some cases a term like "Prop" or "iProp" refers to the concept and in some cases it refers to the implementation.

For example, iClone does not have support for run-time morphs for props (i.e. you can resize a prop, move it, rotate it and even change some things like textures but you can't change the general shape). IClone does not even have good support for this for Avatar but it is possible to do through Avatar Expressions. What this means is that if you want a prop that can morph (such as my RealWear Corset that can be opened and closed, my Shoe Construction Set Base which can be morphed into many different shoe shapes, my Bow prop which bends when pulled back, my Plunger prop that deforms during plunging and my pencil prop that can resize the pencil without distorting then ends) you need to implement it as a Avatar.

So the bow, for example, is a mesh and texture with additional morph meshes that combine to implement the concept of a prop (i.e. something in the scene that is not an actor or a static background). Since it can be animated, in iClone it would typically be referred to as an "iProp" but actually it would be implemented as a "iAvatar" resulting in an iAvatar file format (as opposed to an iProp file format).

Confusing, eh?  

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