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Facial expressions on CC avatars --- and other CC "animation" question(s)

Posted By justaviking 8 Years Ago
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Facial expressions on CC avatars --- and other CC "animation"...

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pmaina
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This thread is a goldmine. Many thanks to all contributors.

@sw00000p humble request please... can you post an example of what your approach can achieve (as in the final results)? You being an under-the-hood expert, I am guessing you can whip up something in no time. Would love to have a point of reference to compare all the different techniques discussed here. Thanks in advance.

TheOldBuffer
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@dogged2003

Thanks for the vids, very informative and very useful. 

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dogged2003
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another great tut's:






My YouTube channel.
justaviking
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<Ignore>
(Accidentally hit "Reply" in the wrong thread.)





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8 Years Ago by justaviking
justaviking
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@Animagic,

Wow, that's very interesting.  I didn't think of going through 3DXchange to "reveal" something that's already 98% there.  I wonder why we have to do it rather than Reallusion having it already there for us.  Isn't that why we buy things from Reallusion?  (Even if it's a default character, it's not one I modeled from scratch outside of the iClone suite.)

Anyway, I now have something else to explore.  I find myself in the delicate situation of do I finish what I'm currently working on first, or follow that bunny trail and interrupt the progress I'm currently making?  I think I'll tuck this away for a few days, since it might lead to a domino effect of one thing after another and I don't want to risk too big of an interruption right now.  But soon I'll be in a good position to dig into it.

Great info, and thanks, again.



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animagic
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@Viking: your question prompted me to explore some more and there is another approach you could try.

It turns out the CC avatars come with a bunch of facial morphs that can be controlled with the Expression Editor. (I don't know if this is standard or requires the Essentials pack, which I have.)

Load the character in 3DXchange and open the Expression Editor:

https://forum.reallusion.com/uploads/images/0801f847-500e-44e1-8b76-1519.png

On the left are the familiar presets that can be used in the Facial Puppet in 6 groups of 4 (Up, Right, Down, and Left with the mouse). On the right are sliders that let you adjust the contribution of each morph. In addition, you can select the RL_G6_JawRoot in the Scene Tree (the silvery triangle is the jaw bone) and adjust the jaw. Once you like a set of morph settings, you need to click Set to keep the expression.

I think you will find that you have more control this way. There are 24 expressions you can set. You then need to export the character back to iClone, where the expressions will be available. You can also save the expressions as a profile file, which you can then apply to other CC avatars. This also allows you to change profiles to have a larger repertoire.

There is one other adjustment you need to make. Under your Reallusion folder, navigate to Template\iClone 6 Template\iClone Template\Profile\3DX_Custom. In the 3DX_Custom folder, there are 6 .ini files, which determine the initial settings if you select a custom profile in the Facial Puppet. You also need to adjust these because they give you big head movements, etc. There need to be some values, but they can be small. What I did was edit the .ini file, such that the beginning looks like this:
[TIPS]
Tips=001 (Q)
[HEAD_]
Ori_0=0
Ori_1=0
Ori_2=0
[EXPRESSION_]
GROUP_0=0
GROUP_1=0
GROUP_2=0
GROUP_3=0
GROUP_4=0
GROUP_5=0
GROUP_6=0
GROUP_7=1,1
GROUP_8=1,1


The bolded values have been changed. Group 7 and 8 are the eyes, so you will have only minute eye movements when you apply your custom morphs. However, any parameter will do as long as there is at least one non-zero value. (You could keep a copy of the original .ini file as a precaution.)



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

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8 Years Ago by animagic
justaviking
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sw00000p (4/26/2016)
Please Think.
[snip]
BTW:
Whenever you move the lips.... that's a phoneme procedure


Per Webster, "phoneme" is related to speech.
http://www.merriam-webster.com/dictionary/phoneme
What sound does a smile make?






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8 Years Ago by justaviking
VirtualMedia
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  All I wanted was a simple smile, which I thought would take me all of 20 seconds to accomplish using the tools available to me in iClone.


One of the often repeated limitations of facial animation in IC is cheek expansion and contraction and more lip, lid and brow control. Crazy Angry

It actually takes 26 muscles in the face to smile, simply bending the lips upwards will never produce a convincing smile, In fact it will create a fake, contrived smile. Try this yourself by looking in a mirror or just touching your cheeks and make a big smile, notice how your cheeks expand. Another very limiting issue with IC is the lack of control on the lips on the face key editor, simply squishing or bending the entire mouth will never create a convincing smile, and often distorts the mouth into an ugly mess.

Here's a link to an article by - Science: How stuff works -  that will explain very clearly why CC characters in IC will never create a convincing smile, frown or any other realistic emotion in it's current build.

How many muscles does it take to smile

As several skilled animators in this forum have repeated time and again, Reallusion seriously needs to address this.



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8 Years Ago by VirtualMedia
justaviking
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sw00000p (4/26/2016)
I stated, long before ic6 was released....
 • Blending phoneme to phoneme.... piece of cake.
 • Blending viseme to phoneme... Many Problems, here.... as you now see for yourself.

I wish I could teach you how to create facial animation (WITHOUT) settling for less!


A) I wasn't talking about phonemes, and I was not talking about blending phonemes.  That's a different topic for another day.  All I wanted was a simple smile, which I thought would take me all of 20 seconds to accomplish using the tools available to me in iClone.

B) I'm sure you could teach me other tools.  I learn lots of tools.  I was simply expressing a bit of frustration that trying to key or puppeteer a simple smile resulted in a ruined face before getting a nice broad grin.  If I decide it's worth my time to learn other tools, I'll know who to ask, but I'd probably spend more time with Substance Designer/Painter to absorb my non-iClone computer time.  After all, I only have 30 hours in a day.  Wink





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Edited
8 Years Ago by justaviking
TheOldBuffer
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This is a very handy page for getting to grips with the facial animation pipeline.

http://www.reallusion.com/iclone/pipeline/demo_face.aspx

EDIT.
Wolfzones tutorial seems like a good place to start........

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8 Years Ago by TheOldBuffer



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