While you are in Character Composer using the Sprite Editor the outline of the sprite turns green.
You can then size and position the selected sprite as needed. This does not change the bone though.
You you can copy sprites into the other angles by using the "Copy to All Angles" function.
Using the Validate Multi-Angle Setup you can adjust the position and size of the bone, sprite, and joint mask.
There is a hidden trick to rotating the bone.
While holding the left mouse button and rotating the bone you can click the right mouse button (while still holding the left mouse button down) and then the bone keep it's position.
This can be done in Composer mode or on the Stage in Runtime Composer. Basically anytime a sprite has a blue outline.
Don't forget to look at the on-line Help for CTA2, there is plenty of good info there on creating a character.
Also, yoonsunlimited has done an 11 part tutorial on
how to create a Buddy character that you might find helpful.
Jeff
Get my Plugin Manager and TaskNotes plugins for iClone.
Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors!
See my CTA Tutorials on the YouTube channel CTAStepByStep