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Bones in wrong scale after animating and importing into Max

Posted By ttyo86 9 Years Ago
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Bones in wrong scale after animating and importing into Max

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ttyo86
ttyo86
Posted 9 Years Ago
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Last Active: 9 Years Ago
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Hi I have a serious issue with Iclone.
Since I am using 3ds max to model and rig my characters. But after I animate my character in iclone and put them thru 3DXchange and reexport as FBX. The Bones in max are all messed up in their scale.
https://forum.reallusion.com/uploads/images/03a5c33e-2e90-419e-85ed-c233.jpg

https://forum.reallusion.com/uploads/images/e60949e9-96db-4bf5-9f89-6652.jpg
https://forum.reallusion.com/uploads/images/138560d0-77cd-48df-9139-7387.jpg
https://forum.reallusion.com/uploads/images/9c8ddd37-8087-4334-bbf7-0c06.jpg
https://forum.reallusion.com/uploads/images/0f5a9743-a35e-499e-b86b-5bf4.jpg




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