I've just started to learn iClone's products and Daz Studio. What I'd like to do, given the iRay engine in Daz Studio, is to use CrazyTalk to make a 3D head from pictures, animate in iClone and render in Daz. I do not have the Indigo plugin and it looks like I'm screwed out of getting that for now. All I want to do is export a character model I made with not Scarlet (Johansson) not singing badly, her song "Last Goodbye" with the lipsync data created for the purpose with that character model. After I better understood the mechanics of the program, the lipsyncing looked reasonable even to me, and now I want to use that data, with iRay to render a cgi model that doesn't look worse than an old GI Joe action figure I had as a kid. It blows I just can't use Indigo, but both iRay and Indigo are intermediaries to V-Ray and Maya, because I need to practice composition and storytelling now, given, just cause you can use tools doesn't make you a Da vinci. Look at JJ Abrams, he has the best craftsmen and makes [choose your favorite word or phrase for "give me back those hours I watched your movie, yo!"].
I've been looking around for a few hours now, over a couple of days, and I can't find out if I can do so. I know I can export motion and motionplus stuff to 3dxchange into an fbx, but I don't see any way to export the lipsync. It looks like the youtube tutorials both of RL and freelance tutorial guys/gals specifically don't show how to do what I want to do.
Am I a complete noob and don't realize the motionplus has the viseme data and therefore, duh, there you go? Cause Daz lipsync is horrifyingly bad, at least given what I've seen on youtube as "great" work.
---------------------------------------------2nd question, since I may have ur attention...
The second question is exporting the mesh as an fbx but with the right parameters so Zbrush doesn't destroy it when I swipe and press T. Zbrush, in my experience loves objs, and wants to chew fbxs. Maybe my best choice is to export it as an obj. If I do so, can I recombine my obj character model with the animation data (that an fbx would conserve?) simply in 3Dxchange?
My 3D head I made of not Scarlet looks more like not Britney Spears I've been told, which is amazing, given I used very reasonable pics of not her face to make the 3D head in CrazyTalk. I noticed the CrazyTalk export to iClone changes the head in ways I'd rather it didn't. Kinda makes her look emaciated. I'm pretty sure I made sure I pulled the slider to the left to maximize the morph and not the head the body came with... I thought I could move around the mesh nicely in Zbrush, to fix the weird distortion the transfer to iClone created imo. idk. Focusing on a beautiful woman's face not at the moment yelling at me, is something I enjoy.
Thank you for any feedback that helps.