Hello Everyone. We are having some problems importing a CC character into Unity. When we do, it seems like there is an issue with the UVs and some of the facial morphs we did in CC are not showing up properly. We also are experiencing the same thing when we try to import the character into Maya for tweaking. Below is a screenshot of what is happening.
We are using: Unity 5.2.3p2
Maya LT 2016
Maya 2016
3DXchange 6.4.1327.1
Character Creator 1.4.1402.1
Our Process:1. We create the character in CC and export it as an iAvatar.
2. We open the iAvatar in 3DXchange and choose the FBX export option.
3. For the Unity test we choose GameEngine_Unity3D as the Target Tool preset. For the Maya test we choose Maya_Win64-bit_keep Morph Source.
4. Then we import the character into Unity and simply drop it into a scene.
We haven't bothered trying out animations yet so we didn't set up the Rig to be humanoid. We just wanted to see if we could import the character as is and see what kind of impact it would have on fps without retopo'ing the character.
We have additional problems in Maya. We get an import warning that says: Warning: Local Transform Changed (33) and then we have vertices out of place as well as the same UV issue on the head. We did select Maya_Win64-bit_Keep Morph Source as the Target Tool Preset for the Maya Test.
I attached screenshots below to what we are seeing. I'm sure it is something simple that we are overlooking and would appreciate any help or guidance on this.
