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Lumberyard/Cryengine Format

Posted By getrkt 8 Years Ago
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getrkt
getrkt
Posted 8 Years Ago
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Can we get an export format for Lumberyard/Cryengine? Given that the source code is available a search for the relevant decoder modules would make it easier to produce an export format that applies to cryengine and lumberyard.
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8 Years Ago by getrkt
jarretttowe
jarretttowe
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Fbx should be supported.
Kosmopol
Kosmopol
Posted 5 Years Ago
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The problem is that the PBR settings for the shaders with Lumberyard is gloss/spec. Given that, when you import an FBX in Lumberyard, it goes well for all native CC3 or Iclone textures, but it does not work with non pbr hairs and custom textures (cause for the previewer your need metal/rough textures). It may have some issues when Lumberyard converts textures automatically for the shader settings (like materials way too dark, metallic parts without reflection, bad colors etc). If we can have a kind of texture switcher/modifier inside CC3 or Iclone, it would considerably improve the workflow (and maybe a kind of script for automatically set the materials as we have for UE4 or Unity). Also, i had issues with LODs, as they are put on a separate mesh when you export with UE4 settings. Not a big issue, but still there is a lot of time to save here. And maybe a proper tutorial would be a good point.
Kosmopol
Kosmopol
Posted 5 Years Ago
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And also, i'll get a try with alembic format, will tell you if it suits more.



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