|
Author
|
Message
|
|
JasonJ68
|
JasonJ68
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 295,
Visits: 2.4K
|
I have a motion capture file (downloaded from an alien website, not related to RL or captured with the Kinect) that I can't seem to rotate in the direction with the character. In the motion, the character walks a little and turns a little. It works perfectly when I apply it to a character, but when I rotate the character, the animation stays fixed and the character slides around. I tried Align Motion, and Motion Root and none of it worked. I wish I could illustrate the problem better but if anyone can help it would be much appreciated.
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
|
It changed a bit with the 6.4 update. The "Reset Motion Pivot" and "Align Actor Motion" don't work in 6.4. This makes it fairly easy to align your motions though.
Insert your first motion. put a transition key at the last frame of the motion. Double-clicking in the transition track does that really easily. Insert your second motion (that has the different orientation). At the second motion's first frame translate and rotate your avatar so that it lines up with the avatar's position from the previous clip. Set the blend to zero by dragging it to the right. You'll fix the blend in a second pass, because it is currently blending the different rotations. Do as many more motions as you need using the same procedure. Collect Clip over the entire region and save. Remove all animation. Load that saved clip. Go through and cut the clip wherever you see a motion jump. Blends are generated whenever a clip is cut. You may need to play with the blend length a bit to fine-tune it.
It goes really fast after you've done a few.
|
|
|
|
|
RobertoColombo
|
RobertoColombo
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.6K,
Visits: 3.0K
|
rampa (2/12/2016) It changed a bit with the 6.4 update. The "Reset Motion Pivot" and "Align Actor Motion" don't work in 6.4.Hi Rampa, what does that mean ? :blink:Those 2 check box are in 6.4 patch useless ? Apart form your suggestions to align the motions, these two options should still have some utility, as explained in iClone manual. I wonder what does it change if those 2 check box do not work... They have not reported by RL, so it seems a bug rather than a feature ;) I haven´t updated to the 6.4 yet and I probably won´t, given the bugs reported in the official thread (the one that crashes iClone when >= 2 G5 or previous characters are loaded is really killing). Cheers
Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
|
Turning those features on or off makes no difference right now. The root no longer translates. Whether this is part of a feature change, or just a bug is unknown. It's been reported as a bug. Some of my tutorials are about turning it off. It makes motion alignment really easy when it's disabled. The R-click align still works for basic alignment, until you rotate your character. Then it will be off. Best to do it fully manually. ;)
I did check if the code was still there with an AML script that enabled it. It has not gone away, it just cannot be enabled within iClone now.
|
|
|
|
|
RobertoColombo
|
RobertoColombo
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.6K,
Visits: 3.0K
|
Hi Rampa,
thanks for the answer. I truly appreciate all of your hints and tutorials about animation and there is no doubt that you are the most advanced around here on the topic. But there is something that does not get me. If I need to align two clips, I need to go through the process of doing this and that, then collect the clips, then save, then remove, then reload etc. etc. That's too much... imagine you are working on a scene with 10 - 20 avatars moving around and you need to do this every time: it takes ages.... I can't understand why and how in RL are so blind about this fact: the avatar re-alignment is today a nightmare! The only explanation I have is that nobody in Reallusion really tries to develop a COMPLEX project from the point of view of a customer. These "nobody" are usually called "Application Engineers"....
WE NEED A PUSH BUTTON THAT, AFTER A CLIP HAS BEEN APPLIED, RE-ALIGNS THE ACTOR ROOT AND ROTATION, SO THAT IN THE NEXT CLIP THE CHARACTER DOES NOT FLY TO THE MOON.
Hope somebody in RL will read this post and think about it.
Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
|
They are working on it. The new Mixmoves will hopefully alleviate a lot of that.
The problem arises when you are trying to use your own motions. The RL motions are configured to align properly already.
I find that I often need to cut out sections of a clip to use anyway, so having the alignment often wouldn't help. If I'm just needing the middle section of a motion where the character is in a different location and facing a different direction, I need to align it, even if the first frame of the clip I cut it out of was aligned. An instant align button would help, for sure.
Hopefully we'll be seeing an update of that soon.
|
|
|
|
|
JasonJ68
|
JasonJ68
Posted 9 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 295,
Visits: 2.4K
|
Thanks Rampa, But I am not working with two separate motions, it is a single motion file where the character walks and then turns.
I cannot rotate the entire motion to face the direction I want.
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
|
What version of iClone are you running?
If you are still running 6.3,then you can turn off the tracking in the animation menu.
You can just as well rotate a motion that is the only one.
Another way is to link your character to a prop and rotate the prop.
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
|
Alright. I'm back home now, and made a quick tutorial covering both root motion and non-root motion.
|
|
|
|