What percentage should Reallusion pay to encourage new developers for CrazyTalk Animator?
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coolhewitt24
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coolhewitt24
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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Currently Realllusion offers new developers 60% of all content sold on their website. A developer must have various types of software to create good quality content. 60% is a drop in the bucket. The CrazyTalk animator market place only has a couple of developers right now. The reason might be the lack of incentives for developers to upload their content. There is also the issue of the developer having the right to permanently delete their content. I recently asked for 70% to upload content. I told no. So my content sits on my hard drive doing nothing. 60% isn't a sweet deal, Its sour like a lemon.
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RicksWorks
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RicksWorks
Posted 11 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
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It's Okay by me since I only use the points from my sales to buy other developers content. It's like a trade and I'm good with it.
Rick Owens
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garrypye
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garrypye
Posted 11 Years Ago
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Last Active: Last Year
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Coolhewitt24, you mean to say you're okay I with 70% but 60% is beneath you? You said yourself the artwork 'sits on my hard drive doing nothing'. 60% of something is better than 70% of nothing.
Garry Pye www.facebook.com/garrypyeanimations?ref=bookmarks
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coolhewitt24
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coolhewitt24
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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Hey Garry,
I don't see designers lining up to upload content to the Reallusion Market place for 60%. The percentage isn't enough to encourage designer to upload content. You might be worth 60% but I am not.
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toonsunlimited
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toonsunlimited
Posted 11 Years Ago
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Last Active: 7 Years Ago
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Hmmm... Well since they said no to your 70% request, I guess you are currently worth 0%.


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garrypye
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garrypye
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
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Coolhewitt24, if your work is just sitting on a hard drive doing nothing, then I would assume anything you can get for it, considering you can sell the same item indefinitely, is worth it. And let's face it, if Reallusion offered you 80% commission, secretly we all know you'd complain that you weren't getting 81%. The need to complain is sometimes stronger than the need to succeed.
Garry Pye www.facebook.com/garrypyeanimations?ref=bookmarks
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etourist
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etourist
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 184,
Visits: 1.2K
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I'm not lining up to be a content developer for CTA2 because if I'm going to invest all that time in unique content then I'd rather have exclusive use of it for the same reasons people ask me about creating characters for them for their exclusive use. Although I do have plans to become a content developer in the future as a kind of sideline, it's not urgent since currently I'm earning a pretty good income creating Business Explainer videos with GoAnimate that earn far more for considerably less effort than creating a single G2 CTA2 Character. I'm only interested in developing Characters for CTA2. I have no desire to sit around creating prop packs all day. Any props I release will probably have been created for one of my own projects. See paragraph 2 for why I haven't busted my gut to try and create characters for the market place.
- TET Animation and Video Life The Lazy Animator - Tutorials for Cartoon Animator
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Figment
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Figment
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
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I've not contributed any art to this site, but I have sold my glass art to retailers, as well as at Art shows. I can tell you from experience that most retailers work on a 50% model. They want to pay 50% of what they intend on selling it for. So my $130.00 panel will only net $65.00 from a retailer! Not great. So, sell it on my own may be the answer swirling in your head at the moment. Yes, there are 2 venues to choose - Art/Craft shows and direct sales (internet marketing). Art Shows - there is the cost of renting the booth, the cost of renting / creating your presentation display, travel costs, and not the least of which is your time manning the booth. Typically my expenses have been 35 - 50%. Not a whole lot better than selling to retail, and I cannot get my weekend back, nor my time away from my day job. Internet sales - a possibility but how do you reach your audience? You could hire someone to help - more expense, you need a marketing platform, a website maybe, a place to house your imagery and a way to collect the money...all of which could cost money. Your time is not severely impacted but your audience is limited by your own efforts and expertise.
Relating all of this to this conversation...60% doesn't seem all that bad to me. If I could find someone that I could TRUST to market my product in an International forum such as Reallusion's Market Place I would jump on it today! I've had lots of people offer to take my art but have had "breakage", "shrinkage", and getting paid sometimes took a great deal of hounding.
Price: As an artist that question always creates a bit of turmoil. How much is fair? Well, how much do I value my time? How much do I think my art is worth. All very personal questions and there is no real answer...you price it at what you want it to be worth...if it doesn't sell, then you have to re-evaluate your position, but in the end the market will dictate. You just need to decide how to deal with the market's feedback.
Reallusion has proven to be a company that has valued it's existing customers. Not all decisions are met with global acceptance but in the long game I feel very valued. I know what it costs to develop a product. I have worked for software companies in my 36 yrs in the IT business. It takes a lot of time and money. There are times when you can discount and other times, not so much. The expertise and forum they provide to help us learn and use their product is a HUGE value. While I enjoy the discounts, the value-adds Reallusion provides more than makes up for any smaller discounts they may offer.
Just my 2-cents worth.
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garrypye
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garrypye
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 211,
Visits: 1.0K
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Well explained Figment. And don't forget, when you sell your glass art, you can only sell it once. Developers in the Reallusion Marketplace get to sell the same item over and over again. Create it once and sell it forever. You can't beat that deal. And once you list it in the Marketplace, what else do you have to do? Nothing! Just collect the cash every time it sells.
Garry Pye www.facebook.com/garrypyeanimations?ref=bookmarks
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animagic
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animagic
Posted 11 Years Ago
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Last Active: Last Month
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There is no lack of iClone developers in both the RL Content Store and the Market Place, so I don't think the lack of developers is due to any percentage taken by RL. It is probably more a matter of how the product itself is positioned compared to the competition. I have CTA Pipeline but I never use it, as my primary focus is iClone.
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