The last time I've used iClone for a project was about 2 months ago and back then I still had the 6.02 (or 6.11 not 100 percent certain) installed.
The project polygon counts for some of the scenes I had created are as follows; 80520, 286402, 485024, 522066. iClone worked smoothly on all of the scenes with "High" preview setting.
About a month ago, I updated iClone to version 6.2.2122.1 but I had only updated it and I didn't work with it.
Last night I started a new project and I noticed that iClone became extremely sluggish while trying to move a G6 character around the scene using the gizmo. So then I started a new project, a blank scene with no props and I had only added the G6 Mason character and while it did move a bit smoother, it was still very jittery. Tested with G5 Chuck as well and it's similar.
This morning I re-installed iClone 5 to recreate the problem, but everything on iClone 5 works smoothly.
HDD benchmark normal, GPU benchmark normal, Windows updated with the latest patches, GPU driver updated to the latest, Running DirectX 11 version, Ran virus scan = Clean.
The only thing that changed between now and the last project is the 6.2.2122.1 update that I had applied. I would also reiterate that iClone 5 works great. Please help, thank you.
PC Specs:
CPU - intel i5 4570
GPU - GTX 970
RAM - 16GB DDR3
OS - Windows 7 64bit
HDD - Samsung EVO 840 250GB