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iClone to Unity - running individual lip sync animations

Posted By Brennon 10 Years Ago
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iClone to Unity - running individual lip sync animations

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Brennon
Brennon
Posted 10 Years Ago
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Last Active: 9 Years Ago
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Hi there,
I have a project at the moment that requires us to do two things with a few different characters.
We are creating them in iClone and exporting through 3dexchange into Unity.

Inside of unity, we tried to hook up Salsa Lip Sync with microphone, and then discovered that it requires blendshapes - from what I can see, iClone does not create blendshapes?

What I am really looking for is a way to export all of the general visime animations of a character in iClone to Unity, and then be able to run those from inside of Unity. We can handle the scripting part of it, but what I don't quite understand at the moment is if the visime lip syncs are exported as separate animations, or if they are a specific texture or application against a mesh?
Any tips would be great.
Cheers



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