Well spent the last couple hours messing around in blender with my dude I did the other day
I did a quick bit of sculpting .. not much just got rid of some dents in his face and made his butt rounder (butt lift surgery) etc
I baked out some new maps for the work as I used a high detail subdivision for the sculpting and slapped it onto the guy when he was inside iclone after running him through the 3dexchange
and then re-imported him back into the CC and slapped some clothes back on him for good measure
here is my photo journey (sort of) basically if you want to mess with the body and make him clothes its possible. You wont notice much other then his face is more .. full . Was just a test run to see what worked and what didnt. I think I saw someone mention that there is a bug if you dont click in the option when replacing the mesh of importing the UV set.
here is the before photo..

here is the face rebaking of maps.. i did his body too but.. then i slapped clothes on him so.. /shrug

here is the after photo.

anyhow so its a nice system and it seems to mostly work.. I guess I could do some extreme stuff if the spirit moved me but I am more into doing stuff from scratch then adapting someone elses work.
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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
Dr. Seuss