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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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I dont like the autoretopo tool I tend to do manualy retopoogy I absolutely agree. :)I like manual retopo too, because you have control about the topology , but for such whisked objects as shown in the example, is auto OK, I think.
------------------------------------------------------------------- liebe Grüße vidi
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Delerna
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Delerna
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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I have hexagon which I haven't used much and 3DCoat as well which I have used for UV mapping some dresses I made for G5 Gwynn in Shetchup when I was learning about physics cloth when iClone 6 was released. Anyway I saw on another thread a request for a tutorial on manually re-topologising in 3DCoat and I found this one easy to follow https://www.youtube.com/watch?v=zfj6fw7YrHsactually I thought a all of this guys 3DCoat tutorials were really good. Edit oops wrong post
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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Delerna
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Delerna
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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Delerna
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Delerna
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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Your right
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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CaseClosed
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CaseClosed
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 344,
Visits: 781
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Yea, I gave up on Blender a couple of months ago. That's AWESOME that you were able to take the body mesh into Hexagon, make the change to the form, and bring it back into Character Creator modified as a new template!!
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urbanlamb
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urbanlamb
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 3.5K
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Blender works you just need to know the object settings which is not the default set for these avatars  in case this is not large enough screenshot of the object export panel only have check marks in the following boxes and make sure to match your export on 3dxechange with the axis set up on the object which works with Y axis up - keep vertex order - write materials - include uvs - selection only uncheck the rest of the boxes and the keep vertex order is not a default choice so make sure that is checked in
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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CaseClosed
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CaseClosed
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 344,
Visits: 781
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Here is the video tutorial (in German) for Hexagon that inspired this thread. Thanks vidi!
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Delerna
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Delerna
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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OT
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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urbanlamb
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urbanlamb
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 3.5K
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You can sculpt him and cut him up to his respective materials and rebake maps.. Everything works and then you can send him back to the CC via iclone and morph him some more in there and put clothes on him and the conform works so its a very versatile and open system :)
It all works just a few bugs if you check the thread is something isn't working in the iclone and 3dexchange thread you can sometimes find a solution :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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CaseClosed
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CaseClosed
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 344,
Visits: 781
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i feel like you guys have hijacked this thread for blender. you're providing valuable info, but maybe we should start a new blender tutorial thread?
thanks :)
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