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Tutorials for 3D Coat and Hexagon - 3D modeling and more for use in Reallusion products :D

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Tutorials for 3D Coat and Hexagon - 3D modeling and more for use in...

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vidi
vidi
Posted 10 Years Ago
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I dont like the autoretopo tool I tend to do manualy retopoogy

I absolutely agree. :)I like manual retopo too,  because you have control about the topology , but for such whisked objects as shown in the example, is auto  OK,  I think. 



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liebe Grüße vidi




Delerna
Delerna
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I have hexagon which I haven't used much and 3DCoat as well which I have used for UV mapping some dresses I made for G5 Gwynn in Shetchup when I was learning about physics cloth when iClone 6 was released.

Anyway I saw on another thread a request for a tutorial on manually re-topologising in 3DCoat and I found this one easy to follow
https://www.youtube.com/watch?v=zfj6fw7YrHs

actually I thought a all of this guys 3DCoat tutorials were really good.


Edit
oops   wrong post

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Delerna
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https://forum.reallusion.com/uploads/images/10017360-1706-4622-9443-6560.png
https://forum.reallusion.com/uploads/images/023dd9e4-c382-4b31-81cf-101c.png
https://forum.reallusion.com/uploads/images/2e13951b-0750-4522-aad8-4625.png
So everyone who has being saying that once you modify a CC character in 3DXchange that character cannot be used in CC anymore.


Um......that is not quite correct






Edit (on correct post)
Oh, the images have been reduced in size and cant read the text
image1 on left :- Using this CC Character
           on right :- I want to remove the butt crack so I can texture
                           the skin for tight fitting clothing (eg Super hero outfits)
                          There is no morph for that

image 2 on left :-  So I exported her to 3D exchange and exported
                             the body mesh as OBJ and removed the crack in
                            Hexagon and exported modified mesh as OBJ
                            Replace the body in 3DXchange with the modified OBJ and saved as an iClone character
           on right :-  loaded her intro I clone and noticed Edit In Character Creator was active
                           so I clicked it

image 3 on left :- Now I have a CC character with no butt crack that is saved as a project
                           and is reloadable in CC
          on Right :- And all the morphs in CC are still useable on her without loosing my modified butt



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Delerna
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Your right



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CaseClosed
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Yea, I gave up on Blender a couple of months ago. That's AWESOME that you were able to take the body mesh into Hexagon, make the change to the form, and bring it back into Character Creator modified as a new template!!  

urbanlamb
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Blender works you just need to know the object settings which is not the default set for these avatars 

https://forum.reallusion.com/uploads/images/edfbddf7-a175-47ce-88df-4a6c.png

in case this is not large enough screenshot of the object export panel
only have check marks in the following boxes and make sure to match your export on 3dxechange with the axis set up on the object which works with Y axis up 

- keep vertex order
- write materials
- include uvs
- selection only

uncheck the rest of the boxes and the keep vertex order is not a default choice so make sure that is checked in 




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CaseClosed
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Here is the video tutorial (in German) for Hexagon that inspired this thread. Thanks vidi!


Delerna
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OT

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urbanlamb
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You can sculpt him and cut him up to his respective materials and rebake maps.. Everything works and then you can send him back to the CC via iclone and morph him some more in there and put clothes on him and the conform works so its a very versatile and open system :)

It all works just a few bugs if you check the thread is something isn't working in the iclone and 3dexchange thread you can sometimes find a solution :) 




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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
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CaseClosed
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i feel like you guys have hijacked this thread for blender. you're providing valuable info, but maybe we should start a new blender tutorial thread?

thanks :)

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