Tutorials for 3D Coat and Hexagon - 3D modeling and more for use in Reallusion products :D


https://forum.reallusion.com/Topic252729.aspx
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By CaseClosed - 10 Years Ago
We have some really cool technique instructors here in the Reallusion forum community. This thread is to provide a place to come and learn about 3D Coat (like Zbrush but cheaper) and Hexagon (affordable modeling software from the makers of DAZ3D). The knowledge and technique resources provided by our friends can help you and me learn how to increase quality and have even more fun with iClone, CC, and more.

Thanks to everyone who contributes!
By mtakerkart - 10 Years Ago
Wonderfull!!! I had Hexagone and 3dcoat too!! Hexagon miss some instructions and I never find what I want. I really need a tutorial about material assignment, it's soo weird...
And of course a very basic tutorial of a 3Dcoat autoretopo . :-)

Thank you
By vidi - 10 Years Ago
Not a Tutorial but Here is the speed demo I talked about




By mtakerkart - 10 Years Ago
Thank you vidi but ...oups it's in German... ;-) I'm trying to translate...
By vidi - 10 Years Ago
I really need a tutorial about material assignment

Hexagon UV mapper is not the best , but you have a very good UV Tool  in 3D coat :)

But to make Material ID in Hexagon is very easy. select all faces that get its own material
Create a new Shader Domain (left Pannel) and name it . Repeat it for all another Faces* if you like (*Polygons)  In iClone or 3D xchange now you can choose all this ID in the material setting Pannel  to assign your materials
By vidi - 10 Years Ago
Thank you vidi but ...oups it's in German... ;-) I'm trying to translate..


Damn it, the next  time i choose the english UI :D
 in short swoooopish:hehe:
Select  the Object in the VoxTree and RMB choose autoretopo and now follow the instruction of Guide >  thats all.

Here that could be help too
http://www.christoph-werner.de/2015/07/05/big-test-session-for-3d-coat-autopo-routine/
By mtakerkart - 10 Years Ago
 now you can choose all this ID in the material setting Pannel  to assign your materials


Yep!! I've no problem for that but only to start it in Hexagon.

Thank you
By CaseClosed - 10 Years Ago
Don't worry about the German. That video was a silent speed demo to show the fun to be had with 3D Coat. Cool!

I've seen a Hexagon tutorial by vidi, and I followed it easily even though it was in German. Thank you vidi :)
Thank you for the Retopo reference. It's been bookmarked.

By vidi - 10 Years Ago
Thank you for the nice feedback. I like to help :)

By urbanlamb - 10 Years Ago
I dont use hexagon but I do use 3dcoat .. I was going to one day make some tutorials because its an excellent tool.    I dont like the autoretopo tool I tend to do manualy retopoogy so my tutorials will probably be with manual .. when i get there.  I just have to remember to record myself when I am making an object.  There are quite a few tutorials on youtube which are pretty good.  There is one on making a gun from start to finish which I watched in order to figure out what buttons did what :)

you might want to take a peak gives an idea of the workflow etc etc. its a 5 parter..




By vidi - 10 Years Ago
I dont like the autoretopo tool I tend to do manualy retopoogy

I absolutely agree. :)I like manual retopo too,  because you have control about the topology , but for such whisked objects as shown in the example, is auto  OK,  I think. 

By Delerna - 10 Years Ago
I have hexagon which I haven't used much and 3DCoat as well which I have used for UV mapping some dresses I made for G5 Gwynn in Shetchup when I was learning about physics cloth when iClone 6 was released.

Anyway I saw on another thread a request for a tutorial on manually re-topologising in 3DCoat and I found this one easy to follow
https://www.youtube.com/watch?v=zfj6fw7YrHs

actually I thought a all of this guys 3DCoat tutorials were really good.


Edit
oops   wrong post
By Delerna - 10 Years Ago

https://forum.reallusion.com/uploads/images/10017360-1706-4622-9443-6560.png
https://forum.reallusion.com/uploads/images/023dd9e4-c382-4b31-81cf-101c.png
https://forum.reallusion.com/uploads/images/2e13951b-0750-4522-aad8-4625.png
So everyone who has being saying that once you modify a CC character in 3DXchange that character cannot be used in CC anymore.


Um......that is not quite correct






Edit (on correct post)
Oh, the images have been reduced in size and cant read the text
image1 on left :- Using this CC Character
           on right :- I want to remove the butt crack so I can texture
                           the skin for tight fitting clothing (eg Super hero outfits)
                          There is no morph for that

image 2 on left :-  So I exported her to 3D exchange and exported
                             the body mesh as OBJ and removed the crack in
                            Hexagon and exported modified mesh as OBJ
                            Replace the body in 3DXchange with the modified OBJ and saved as an iClone character
           on right :-  loaded her intro I clone and noticed Edit In Character Creator was active
                           so I clicked it

image 3 on left :- Now I have a CC character with no butt crack that is saved as a project
                           and is reloadable in CC
          on Right :- And all the morphs in CC are still useable on her without loosing my modified butt

By Delerna - 10 Years Ago

Your right

By CaseClosed - 10 Years Ago
Yea, I gave up on Blender a couple of months ago. That's AWESOME that you were able to take the body mesh into Hexagon, make the change to the form, and bring it back into Character Creator modified as a new template!!  

By urbanlamb - 10 Years Ago
Blender works you just need to know the object settings which is not the default set for these avatars 

https://forum.reallusion.com/uploads/images/edfbddf7-a175-47ce-88df-4a6c.png

in case this is not large enough screenshot of the object export panel
only have check marks in the following boxes and make sure to match your export on 3dxechange with the axis set up on the object which works with Y axis up 

- keep vertex order
- write materials
- include uvs
- selection only

uncheck the rest of the boxes and the keep vertex order is not a default choice so make sure that is checked in 


By CaseClosed - 10 Years Ago
Here is the video tutorial (in German) for Hexagon that inspired this thread. Thanks vidi!


By Delerna - 10 Years Ago
OT
By urbanlamb - 10 Years Ago
You can sculpt him and cut him up to his respective materials and rebake maps.. Everything works and then you can send him back to the CC via iclone and morph him some more in there and put clothes on him and the conform works so its a very versatile and open system :)

It all works just a few bugs if you check the thread is something isn't working in the iclone and 3dexchange thread you can sometimes find a solution :) 


By CaseClosed - 10 Years Ago
i feel like you guys have hijacked this thread for blender. you're providing valuable info, but maybe we should start a new blender tutorial thread?

thanks :)
By urbanlamb - 10 Years Ago
I was simply answering the questions in the thread.  It hasn't been hijacked LOL.   Its not good to leave misinformation up its misleading :) 
By Delerna - 10 Years Ago
Thought you might like to see the result of texturing the skin of the CC model I altered in Hexagon. After using hexagon a few times now I quite like it. I also have a few tutorials for using hexagon to generate clothing on a character. I think I'm going to give that a go next. Once I have finished texturing this one that is.....still got a lot to do to it.
https://forum.reallusion.com/uploads/images/18b91cbc-12f8-47e1-8074-0d25.png
https://forum.reallusion.com/uploads/images/127e14f9-83ff-4abe-af41-b92b.png

and this one shows why I wanted to remove the butt crack
https://forum.reallusion.com/uploads/images/c02cb9b2-b263-4cda-a201-1ec7.png

This model is a naked CC character with no clothing or accessories. Just skin textures...I like tessellation

Edit
Oh, she does have shoes on
By vidi - 10 Years Ago
Good Job ! :cool: