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sw00000p (9/10/2015) How many times does Ms. Alley have to explain what Reallusion allows using their Base Mesh. This doesn't apply to any other programs.... only iClone.
Significantly changes: • Change the Topology and uv's. • Done by Turning Edges and moving vertices. Reallusion ALLOWS THIS!
ALSO: You can re-topologize any mesh to become yours.... so long as you change the uv projections and CHANGE the shape.. This is NO way to say, "That mesh was RETOPO'D (with a NEW uv layout) IMPOSSIBLE!
1. Change the Topology 2. Change the Shape. 3. Change the UV's YOUR'S FOREVER! :)
OK, well, I would like to do this from within CC then. :P:pinch:;):Whistling::smooooth::D:w00t::w00t::w00t:
---------------------------------------------------------------------------------------------- Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen. CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron Ready:):D:P;):cool::hehe::smooooth::crazy::satisfied::Wow::pinch::exclamation::alien::discuss::kiss::arrow::(:angry::sick::exclamation::blush::Whistling::w00t::w00t::w00t: SurfaceBook 2 Windows 11 Pro 64-bit Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz -2.11 GHz 512GB Solid State Hard Drive 8GB RAM Nvidia GeForce 1050GTX Dell Alienware m18X R2 18.5" Custom Convertible Tablet Windows 8.1 Pro 64-bit Intel Core I7-3840QM 2.80GHz Quad Core 8 Thread 3.2GHz Turbo 512GB Solid State Hard Drive+1TB X2 RAID Disk Drive 32GB RAM Nvidia Geforce GTX 680m 2GB X2 SLI Custom Multi-touch. Dagi capacitive touch stylus Microsoft Surface Pro 2 10.1" Tablet Windows 10 64-bit Intel Core I5-4200U 1.60GHz 2.3GHz Turbo 128GB Solid State Hard Drive 4GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer screen Surface Pen+Axiotron Studio Pen Asus Vivo Tab 8" Tablet Windows 10 32-bit Intel Atom Z-3740 1.33GHz Quad Core 32GB Solid State Hard Drive 2GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer Wacom stylus.
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This is a new standalone application for RL and with the significant customization features, I think there should be a new EULA for significantly altered avatars from CC. If I spend several days painstakingly customizing an avatar so that I look at it and can't tell it's derived from a CC template, but actually looks like say Robinson Crusoe, then you mean to tell me I can't release it to a client to use in their production as part of a game asset that I designed using CC, even if most likely they will keep it in-house as an embedded asset and not distribute it on an outside asset repository site? Which would significantly deminishining the value of the game character licence property. How about if they own a copy of CC & 3Dxchange, my purpose is not to sell character assets in an outside independant store any way (like Allegorithimic allows) but to deliver on my client's outsourced gaming asset needs that I legitimately worked on using my time, effort and skills for hire on non cracked software. Some sites such as Envato Marketplace sell templates that are truly royalty free, meaning purchase template once, significantly modify it and do as you please with it, as long as it isn't in it's originally unaltered form, the artist determines the distribution limitations. I like to think of it in the terms of mesh primitives, some body owns the uv to the sphere, square ect. I'm guessing. These are basics in modeling which can combind to form complex shapes, so do I worry about the original author of the sphere I decided to use as eyeballs for my avatar? Same should apply to CC in the case of substances and sliders, especially if one uses completely custom substances, the easier the button the more restrictive the usage seems counter productive to any indie in my opinion. As an example of true indie support, I own Substance Live and their EULA allows you to distribute substances however you like after creation, using embedded templates often at times up to $10,000 in profit, and Pro is unlimited.:smooooth::cool: Maybe CC should have an alternate EULA for distribution, the EULA isn't set in stone and shouldn't be based around iClone use conventions when one needs not to even purchase iClone to create and export CC avatars.:D With the combined price of 3dx and CC Essential, it easily nears the price of a Maya LT or a Zbrush minus the author of the work owning any part of the distribution rights of content created, Zbrush even has clay character templates to work from.:w00t: Or maybe the pipeline version will offer a more liberal EULA, I can model a sphere, a square, or even an entire character from scratch and rig it as well, just let me put it in CC and make any other character I can imagine from it and distrubute it as I please......please.:w00t::w00t::w00t:
---------------------------------------------------------------------------------------------- Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen. CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron Ready:):D:P;):cool::hehe::smooooth::crazy::satisfied::Wow::pinch::exclamation::alien::discuss::kiss::arrow::(:angry::sick::exclamation::blush::Whistling::w00t::w00t::w00t: SurfaceBook 2 Windows 11 Pro 64-bit Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz -2.11 GHz 512GB Solid State Hard Drive 8GB RAM Nvidia GeForce 1050GTX Dell Alienware m18X R2 18.5" Custom Convertible Tablet Windows 8.1 Pro 64-bit Intel Core I7-3840QM 2.80GHz Quad Core 8 Thread 3.2GHz Turbo 512GB Solid State Hard Drive+1TB X2 RAID Disk Drive 32GB RAM Nvidia Geforce GTX 680m 2GB X2 SLI Custom Multi-touch. Dagi capacitive touch stylus Microsoft Surface Pro 2 10.1" Tablet Windows 10 64-bit Intel Core I5-4200U 1.60GHz 2.3GHz Turbo 128GB Solid State Hard Drive 4GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer screen Surface Pen+Axiotron Studio Pen Asus Vivo Tab 8" Tablet Windows 10 32-bit Intel Atom Z-3740 1.33GHz Quad Core 32GB Solid State Hard Drive 2GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer Wacom stylus.
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Lord Ashes
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Lord Ashes
Posted 11 Years Ago
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I could be wrong but within the RL Marketplace, content based on free RL content (such as the free G5 or G6 bases) is only allowed to be resold if it has been significantly changed. I was under the impression that this constituted changing of the mesh (not just UV). I don't know how that applied to exported content but I would think that whatever is applicable to the RL market place would be the minimum applied to exported content (and likely the rules for exported content would be even more stringent). I would think that an exported Chuck, for example, would require at least some mesh rework in order to be legally re-sold.
Also, please note that when I speak of mesh changes I am not talking about mesh changes for the sake of changing the mesh but making the outcome the same. Programs that randomize the mesh but keep the same general shape are not, in this context, a mesh change. When I talk about a mesh change I mean something like turning Chuck's mesh into the mesh of an old, fat man.
Again, I am not saying that if it is allowed in the RL Marketplace then it is allowed in export. I am saying that if it is not allowed in RL Marketplace then it probably isn't allowed in export.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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hattori kun
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hattori kun
Posted 11 Years Ago
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sw00000p (9/10/2015)
Sifr (9/10/2015) I understand if you modify it from it's original form then it's a custom asset, does this hold true for something as simple as just changing the hue?"does this hold true for something as simple as just changing the hue?"NO.... absolutely NOT! One Way to guaranteed "NO SUPRISES"... do as Reallusion does for each version of iClone... • Change the UV layout. The previous version does NOT fit the new version. No Surprises. Simply MOVE the Edges.. Change the Mapping! :Wow:
• Move the uv's around and " Change the Mapping" like this: This is NO LONGER DAZ UV'S.....IT'S LEGALLY MINE! :Wow:Kind Regards, sw00000p :cool: Why am I not surprised this came from you. That is STEALING. No different than using crack software. Try to ask any 3d vendor like turbosquid, daz, etc. They will tell you its stealing. You're not even allowed to retopo the mesh, make uv's and claim it as new. Its a clone or derivative of the original artwork. Ever wonder why you can't even make a likeness of a ferrari silhouette, and name it poop mobile and sell the car to the public? Ferrari would sue your @$$ for trying to copy their silhouette. Just because everybody downloads mp3 on the net doesn't mean its legal. I'm pretty sure its not legal to distribute and fbx or obj of the CC content.
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urbanlamb
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urbanlamb
Posted 11 Years Ago
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vidi (9/10/2015)
We will see what Peter will answer, but I think the Export Licence is only for self use and not sell Modified Character outside of RL Universe. yes the licenses means you can use the characters in things like a movie or a game and sell that but you can't sell the actual asset. This is true of most assets you purchase really although reallussion has a twist on it in the marketplace only for derivative content like a character with new clothes or a head morph etc but in the rest of the world the export license means you can export the character and/or animation and use that stuff to make a movie or game etc. Its royalty free license in other words like if you use royalty free music in videos same idea.. you can purchase a license to use the music in a video or a game or whatever and even sell the video or game to people but you cannot sell the music alone to anyone. They post a few days back about giving them a chance to set up the marketplace for it but mostly were referring to the clothes. I would imagine something similar is going to happen with the characters but the rules on the marketplace here for their content (which they can derive profit from anyhow because of the way they coded it) do not mean the same as the rest of the world. Its okay here because they still get their cut. Is basically how it works :D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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We will see what Peter will answer, but I think the Export Licence is only for self use and not sell Modified Character outside of RL Universe.
------------------------------------------------------------------- liebe Grüße vidi
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Hi, I create digital content for clients in the gaming and entertainment industry and was curious as to what is the policy on releasing the assets in fbx/obj format to my clients after modification/customization, to use within their game project assignments. I understand that the content is royalty free, but is this limited to internal use or is it truly royalty free to sell or give away assets outside of RL Content Store? I understand if you modify it from it's original form then it's a custom asset, does this hold true for something as simple as just changing the hue?:ermm: I don't want me or my clients to violate RL terms of use for CC so I figure I'd ask.:unsure: This is a generalized question concerning all assets really.:w00t::w00t::w00t:
---------------------------------------------------------------------------------------------- Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen. CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron Ready:):D:P;):cool::hehe::smooooth::crazy::satisfied::Wow::pinch::exclamation::alien::discuss::kiss::arrow::(:angry::sick::exclamation::blush::Whistling::w00t::w00t::w00t: SurfaceBook 2 Windows 11 Pro 64-bit Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz -2.11 GHz 512GB Solid State Hard Drive 8GB RAM Nvidia GeForce 1050GTX Dell Alienware m18X R2 18.5" Custom Convertible Tablet Windows 8.1 Pro 64-bit Intel Core I7-3840QM 2.80GHz Quad Core 8 Thread 3.2GHz Turbo 512GB Solid State Hard Drive+1TB X2 RAID Disk Drive 32GB RAM Nvidia Geforce GTX 680m 2GB X2 SLI Custom Multi-touch. Dagi capacitive touch stylus Microsoft Surface Pro 2 10.1" Tablet Windows 10 64-bit Intel Core I5-4200U 1.60GHz 2.3GHz Turbo 128GB Solid State Hard Drive 4GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer screen Surface Pen+Axiotron Studio Pen Asus Vivo Tab 8" Tablet Windows 10 32-bit Intel Atom Z-3740 1.33GHz Quad Core 32GB Solid State Hard Drive 2GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer Wacom stylus.
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