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Lord Ashes
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Lord Ashes
Posted 11 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 1.3K,
Visits: 1.6K
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I notice that when you create a CC character in CC that has clothing, it seems that CC does mesh optimizing and eliminates the skin underneath. I know...I know...I am sure that I will get people asking: Why would you want to turn that off? It will make your character render faster! The problem is that if you are applying textures with opacity in iClone to the CCCloth then there is no skin underneath. I double checked that this is not due to a opacity file issue in the Skin layer (like it is with Heidi or Mason) where you need to remove the opacity file to get the skin to appear.
I am not sure if this is intentional (so that, for example, the Dress CCCloth cannot be turned into a skirt just by applying opacity to the CCCloth) or if this is supposed to be a feature to make the G6 characters more optimized.
Is it possible to turn this feature off (i.e. to leave both the skin layer and clothing layer)? I even tried making a nude base our of CC and applying the CCCloth clothing in iClone but I get the same results. The skin seems to disappear.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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