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animatom
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animatom
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 910,
Visits: 12.7K
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If nobody mentioned, just a little trick. If we in iClone put hat, helmet, hair, stuff, on CC character imported from CC, and send them back to CC with it, we can shape face or body to match accessory or hair...
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TonyTiger
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TonyTiger
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 196,
Visits: 352
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Just wondering how you send CC actor back and fourth from Iclone to CC
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Stefos
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Stefos
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 126,
Visits: 1.1K
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There is a button that is visible when a CC character is on the iclone stage and selected pressing the button sends the cc character back into the Character Creator with hair and accessories that may have been added in iClone.
Greco Arts www.grecoarts.com
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Draian63
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Draian63
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 28,
Visits: 738
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animatom (9/7/2015)
If nobody mentioned, just a little trick. If we in iClone put hat, helmet, hair, stuff, on CC character imported from CC, and send them back to CC with it, we can shape face or body to match accessory or hair... Great trick.... very useful discovery... opens many possibilities Thx
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AverageJoe
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AverageJoe
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.4K,
Visits: 10.1K
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animatom (9/7/2015) If nobody mentioned, just a little trick. If we in iClone put hat, helmet, hair, stuff, on CC character imported from CC, and send them back to CC with it, we can shape face or body to match accessory or hair...
It is really counter-intuitive and really bad design to have to morph your character to fit hair and/or an accessory. It really should be the reverse of that...
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Lord Ashes
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Lord Ashes
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 1.6K
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You may be able to just create your accessory as a regular iProp. In that case you can resize it as needed and attach it to your character. You can even soft cloth it where needed or apply other physics. EDIT: My RealWear line ( http://city.reallusion.com/ContentPreview.aspx?i=JICb153dbd76bbbf6476) takes this one step further and creates some limited clothing that is implemented as iProps or iAvatars which provides the advantage that such clothing can be put on, adjusted, and taken off (whereas traditional clothing implemented in the character mesh is stuck there). It also has the advantage that with a little re-sizing it can be used with G3, G5, G6 or CC characters (and any other humanoid characters that might come in the future).
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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JC Weatherby
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JC Weatherby
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 477,
Visits: 802
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Yeah, I typically adjust the scale/position of the prop on the character in iClone. When I started my project last year I took the G5 heads I had made into Blender and sculpted the hair I wanted to ensure the right fit. But I don't see the need for that anymore. Good to know you can round trip iClone > CC > iClone! :)
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