Usually the Skin can poke through based on mainly the Collision Margin of the cloth
from the Rigid Collision Shape objects on the character. Sometimes a bit of adjustment to the Collision objects margin can help too, but I would start with the cloth and then adjust the Rigid parts second, to include their sizes inside the mesh.
Put the character in a standing Pose only and then see what the Cloth does.. If it works generally well, then try an animation sequence.
When you want to see what it really looks like, make sure you do all the animation you expect to need (disregard the flaws at this point
); Now go back to the beginning and record the Soft Cloth in "By-Frame mode by playing the sequence through (Note that the audio if used, will beat the animation in completion, but will play fine in real time).
Once recorded, turn off the item Soft Cloth, as shown in my video concerning crashing a Car using Soft Cloth.
The Cloth is baked, so you know it will remain the same throughout based on the "By-Frame" animation recorded. You can then view it in real time without recording over the soft cloth already baked.
Thanks for the Comment on my YouTube Channel..
Thanks love, this worked perfectly, now Genesis can get her dance on. I love your Youtube Channel. Please consider doing some tutorials on the collision shape editor weight maps and soft cloth. I have no idea what I'm supposed to be doing with that even though I've watched Kai's tutorials and read the manual. My character's butt and thighs come through no matter what I do. Anyway, thanks for this
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