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OFFICIAL iClone 6.2 Issues Thread

Posted By Peter (RL) 11 Years Ago
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wires
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Posted 11 Years Ago
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Opening the "Sky Tool" default project crashes iClone 6 Pro - ver. 6.2.2122 - every time. Using the Sky Tool prop in a new project does not cause a crash.



Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


Bellatrix
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@ Soyasu - thanks for responding! :)

rampa (9/23/2015)
Bellatrix (9/23/2015)
IBL bug identified since 6.0.
Hopefully can be fixed before 6.3.
IBL softness custom setting failed to be saved with custom Projects.
When custom project re-opens softness always at zero.
IBL softness setting also revert to zero for every new IBL textures loaded.

All others, HDR/AO/Shadows etc custom settings no such issue and behave as expected.
Thank you.

Oh, and Avatar Toolkit is on my potential to-buy list but only if it works with CC and GoZ!
So good to know its being improved... :)
Cheers

It bakes a new IBL image with the project, and resets the slider. It also bakes any of the IBL color adjustments. The strength, of course, cannot be baked, as it is not part of the image, but rather a program setting.


No by default it DOESN'T bake new IBL image with projects. Unless user chooses to EMBED TEXTURE.
This means by default there are only 2 IBL settings: Softness, Strength.
I like to keep it simple. No activation of color adjustment etc.
Strength adjustment keeps when project saved. Therefore SO SHOULD Softness.
It's a "oops forgot to keep it consistent" thing. Nothing new.

So by default/ un-embedded, everything loads with excess specularity.
An annoyance. No big deal.
I just have to waste 4 clicks EVERYTIME I launch iClone/ default custom scene.
Click Visual tab. Scroll down down. Increase softness. Click Scene tab.

Of course I could embed texture - which actually bakes the softness.
But IClone is over-zealous with file shrinking.
No way to calibrate compression rate. Kid glove as usual...

I dream the day iClone arrives at the space age capability of Macro ;)


  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.


Bellatrix
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ICINDIGO super sluggish since latest update.

For ref: I've only updated iClone once - from 6.0X, straight to very recent CC-era version.
Indigo had no issue loading the default living room scene in the earlier made.
I don't recall any fan noise issue when testing ICindigo in IC6.0X
Since latest IC6.2 update and test render via Indigo
I've noticed almost instant fan noise
even when preview rendering very basic scene with one standard character.
but the living room scene wins the price as my tower fryer
the export scene progress bar moved slow
then came to a complete stand still after a minute or so
the fan noise is off the roof
never heard anything like it
even when I intentionally stress Octane-Carrara to max
with multiple standard Genesis subDivided + a dozen 4K maps, giant HDR/ EXR...
My system handled it quietly without blinking
Also for ref: ICindigo's new misbehavior persists regardless of all the usual system hog culling
close running progs, minimum lights in scene, tessellation off etc
No avail
Btw Pathrace behaves slightly than GPU
Though in the bigger pic, their difference is immaterial
I currently see ICindigo as a proverbial coaster
Can't use it for anything
My hope for getting the precious mirror reflection
Nevermind caustics
Remains unattainable in iClone ecology

ICindigo has many good things going for it
Shader translation is very well done
Light transfer is very elegant too
Don't let this baby goes to waste
I hope ICindigo project gets more priority after 6.3
Which I also look forward to
Thank you


  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.


urbanlamb
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Bellatrix (9/23/2015)
IBL bug identified since 6.0.

Oh, and Avatar Toolkit is on my potential to-buy list but only if it works with CC and GoZ!
So good to know its being improved... :)
Cheers


Warning for now at the moment avatar toolkit is *very* broken LOL I am stuck unable to use anything that is built for it so lets hope the 6.3 is coming soon because if you are an avatar toolkit user iclone is basicaly broken for you and unusable. They should really fix it and they did say it was fixed, but its not it still erases all the clips when you go to use the eyes etc if you use the expressions.  






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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
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SchachMatt
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Sky-Tool crash - the same happens also with the german version
TimV
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Hi Soya

I have reposted this in the main area.  My version of IClone6 Pro is 6.2.2102.1.  Physics for sub props still does not work.  Is there an update that I messed?

thanks

Tim

There are surely times when it is good to be stubborn.  Knowing when is the gift of experience.

wires
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In this post, mtakerkart has reported that the tiling of a Diffuse is limited to 99 x 99 in iClone 6. I just tested this and can confirm his findings.

Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


Agonos
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As I have found the solution to my problem, I have reissued since my message can not erase it. Sorry
Bellatrix
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urbanlamb (9/27/2015)
Warning for now at the moment avatar toolkit is *very* broken LOL I am stuck unable to use anything that is built for it so lets hope the 6.3 is coming soon because if you are an avatar toolkit user iclone is basicaly broken for you and unusable. They should really fix it and they did say it was fixed, but its not it still erases all the clips when you go to use the eyes etc if you use the expressions. 

Thanks for the heads up.
I'm still wrapping my head around Avatar Toolkit - Face Puppet - Expression Editor relationship
Also no idea how GoZ will fit into this
or how GoZ fit into 3DX pipeline and CC
LOL
So I wait and see



  >>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.


urbanlamb
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Bellatrix (9/28/2015)
urbanlamb (9/27/2015)
Warning for now at the moment avatar toolkit is *very* broken LOL I am stuck unable to use anything that is built for it so lets hope the 6.3 is coming soon because if you are an avatar toolkit user iclone is basicaly broken for you and unusable. They should really fix it and they did say it was fixed, but its not it still erases all the clips when you go to use the eyes etc if you use the expressions. 

Thanks for the heads up.
I'm still wrapping my head around Avatar Toolkit - Face Puppet - Expression Editor relationship
Also no idea how GoZ will fit into this
or how GoZ fit into 3DX pipeline and CC
LOL
So I wait and see



I love avatar toolkit and anything i personally make is designed to work with it but yeah at the moment the components seem to be erasing each other.   For GoZ I would imagine the body is what you would do with it but all the bits and pieces probably not.     (eyes for instance anytime I make them its done the 'old fashioned' way not any real sculpting or any sort although I guess you could get fancy with the eyelid area) Anyhow at this point its probably just prudent to wait till the 6.3 release.    

I am actually completing another character and moving to a new one this week (all for mostly personal use in my own video projects although I might start distributing some eventually as I have a few i would like to make but that have no real purpose in my video work other then I wanted to make em .) I have now 3 completed characters waiting for the pipeline stuff so i can use the newer phoneme system for visemes so even if you could get them to work it seems that right now its better to wait until you can have them comply with the newer G6 stuff since it is a better system.

If you want to see the info there is a help file on assembling them that might give you some idea of what techniques you would use.  





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
                                                                                                                                                                                                                                                                                     Dr. Seuss


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