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Autodesk Character Generator

Posted By jgrant 4 Years Ago
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jgrant
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Hi everyone,
I've been designing some new characters for use in IC6 and importing them through 3DX6. Having trouble with the Expression Editor and perhaps I am importing the character wrong? Has anyone had any experience using this program from Autodesk? Any assistance or link suggestions would be appreciated.
Thx.
https://forum.reallusion.com/uploads/images/f6552673-1bfd-48dd-9184-3baa.jpg
Rampa
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I've used it. Use the "HumanIK" preset, and it auto-maps. I've only ever done the facial bones with it in the expression editor. I know you can have it generate blend shapes as well.

Here's the tutorial on it. Looks like your using facial bones.

Rampa
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The free version limits the skeleton and mesh resolution. The paid version lets you have a few extra goodies.

If you have an Autodesk account that supports it, the better features are free. The high resolution belly and tushy bones. Two higher resolution mesh levels are available. For expressions, you can have "none" (free), or HumanIK facial bones, or blend shapes.

For your future reference needs, here is the character output dialog.
https://forum.reallusion.com/uploads/images/32f64aec-0136-46a0-96ae-1019.jpg

Rampa
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I do believe he already knows how.

Ancient Rampa proverb:
Using money wisely is good, and usually an individual's choice as to what that wisely may be.

jgrant
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I'm not sure I understand your responses? The Autodesk Character Generator is free for educators (which I am) and the interface is similar to the upcoming Character Creator from Reallusion.

The unimodels have a Face Blend mode which I have now activated and all seems to work - I have to manually adjust each viseme and open mouth expression. The issue now seems to be with eye orientation and blinks. I shall muddle through again some more today.

Ultimately, the whole point may soon be moot with the new IC6 Character Creator - but the versatility of cast, size of models and goal of my work is to create animated films and graphic novels using the IC6 toolset. Thank you for your input.
prabhatM
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jgrant (8/17/2015)
I'm not sure I understand your responses? The Autodesk Character Generator is free for educators (which I am) and the interface is similar to the upcoming Character Creator from Reallusion.


The interface that RAMPA displayed has an option for FACIAL BONE RIG. Does your FREE interface too have that option ?

mtakerkart
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@Jgrant

Yes there's an issue with the orientation eyes when you select "Look at" with the character. You must fix it in another software like blender or 3Dmax,
That's why I leave this generator. May you can use the Ex-mixamo FUSE character generator wich is free now:

https://www.mixamo.com/fuse


jgrant
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Thx, Rampa. Much appreciated. You rule. Also, Thank You Sw00000p for your detailed input. My phone missed the entire first page of these comments - so no wonder I was lost. LOL.
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4 Years Ago by jgrant
Rampa
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Yeah, the difference in eye-bone orientation surprised me. Being Autodesk and all, and knowing the iClone skeleton was built in Max or Maya. But the Character generator has its origins in an earlier piece of 3rd party software called "Evolver". Back in the day, RL had a service that used it.

Makehuman is also a nice character generator, but is pretty limited in the clothing department. Same eye-bone issue though. Takes some Blender fixin'.



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