sw00000p (7/26/2015)
sw00000p (7/13/2015)
....but the iClone Camera see's it and WILL use the precious resources to RENDER something 1K miles away... THAT'S INVISIBLE.Armstrong (7/25/2015)
Does the iClone Camera render the sides of a building it CANNOT see? Yes.
Does the cpu compute the sides of a building completely obscured by the building in front that makes it invisible to the camera wether any of it is rendered or not?
Yes.
This is what "Occlusion Culling" prevents. I've mentioned this.... MANY TIMES.
Nobody listens!
:crying::( Actually, Animagic and Armstrong are right... But don't cry swoop. I think you're just talking about a really old version of iClone. I make things invisible in many scenes and they never appear in the rendering until I make them appear again when they are supposed to, and I've been doing it all year, since I first learned with iC5... also... just so you know, making props/avatars invisible when they are not needed also makes it faster to keep working. Some of my island scene sets are over 3 million polys, so I really notice the difference in speed when I need them all, or not.
btw, just so you know, there have been many things you've mentioned lately in different posts that seem to be problems from old versions of iClone - (e.g. I don't know which version you use, but in iC5, the eye maps really can be changed to look more real, and reflections in the eyes really are possible using the reflection map, and the reflections can be animated in two ways - by either keyframing the offset of the reflection map, or simply using a popvideo in the reflection map instead of a still shot... and if you're doing a really close zoom-in with eyes, then you can even make the reflections accurate using precise still shots or video of what you want the character to reflect - not just the reflection that would normally appear from any computer calculation... iC5 gives us great control over this if we really need it - which we nearly never do - but I didn't have time to correct you in that post though, sorry)...
... unless you are talking about some new glitches in iC6? Or else, could you please tell us which version you are referring to?
And to answer the original post - yes, these scales are very easy to make yourself in iClone, so you don't need to do the extra step in 3DXchange that swoop suggests. Animagic's scale looks great.
I also made this one, which might help you.

Just save it to your pc, then control-drag it into your scene as a prop... and just adjust opacity down if you need to see your character's size in relation to the background at the same time.
Or even faster - just load Chuck or one of the girls into your scene in the same position as your character (which is usually 0,0,0 when you're building them) and just adjust your new character using the standard male/female body as a guide. If you're using iC6, then you can even make the standard character semi-invisible (but I think Armstrong/Animagic are more experienced with that trick).
Either way, good luck!
Anita, aka "Bleetz" the Toon Wrangler @ Tarampa Studios
SYS: Win 8.1, 64-bit, i7-4770 CPU @3.4GHz,
32GB RAM, Intel(R)Graphics 4600 & nVIDIA GTX1060 TI