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Lord Ashes
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Lord Ashes
Posted 11 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 1.3K,
Visits: 1.6K
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I would like to create some iClone characters which have a significantly different mesh. In my case the Replace Mesh functionality in 3DXChange will not work because the vertecies in my replacement meshes will be different. As far as I understand, this means making a Non-Standard Character. OK...I have done that for props morphs, so I understand the general process. However, my previous works were all based on the DAZ bone structure. To make my characters as close to iClone characters as possible, I would like to use the iClone bone structure. I currently have 3DXchange 6 Pro but not 3DXchange 6 Pipeline which means, as far as I understand, I can't export an FBX to get both the mesh and bone structure in one. If I have my new meshes in Blender, is there any file that I can import to get the iClone bone structure so that I can wrap my new meshes around it, or (without FBX export) am I stuck re-creating the iClone bone structure? If I have to re-create the iClone bone structure (armature) in Blender, is there any conditions that will get it recognized as a iClone bone structure in 3DXChange?
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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