Been using CT for Unity for the past week on a professional project. I've rigged and animated about 30 heads and think there's definitely some things missing that need to be addressed:Unity: 1. Compression of Unity Animation files:
File size is ridiculous if you need to target mobile. Pretty much unusable. Had to spend a couple days writing a keyframe reduction editor script. It gives me 25% or less of original file sizes with no noticeable loss in quality. I used Ramer Douglas Peucker algorithm. More than willing to share code. Something along these lines needs to be included in the product, even if it's lossy, give us the option. 2. Cross fade
Why are you not crossfading the animations between Idle and Talking in Unity. I'm sure there's some reason you arn't, but we really shouldn't see snapping at all (fyi, I'm not using look at features). Looks bad. I've abandoned using your API and just trigger normal Unity CrossFade now which does work. Please try to include in your api if possible.3. Export Multiple Animations from project
So right now I have to rig a face save the project, and duplicate the project file for each animation file I want in Unity. Unless I'm missing something, there's no way to export multiple animations from a single project file. Really needs to be addressed.
EDIT UPDATE: Seems this is possible by saving voice script in custom content and right clicking multiple items. CrazyTalk Editor:Swap Image
4. Swap image in Crazy Talk Editor, please, please. Absolutely crazy I can't edit an image in photoshop and bring back in without re-rigging the whole thing.Rigging Keys
4. Key commands when I'm rigging face. It's not bad if you're doing a face here and there, but when I need to animate dozens, super painful.Normal Save
5. CTRL+S / COMMAND+S, please!
If you fixed these things, CT could be considered a Pro product in my book.
6 Years Ago by