So I found a game called space engineers - I haven't gotten it yet, but I've been searching a long time for software like this :D
http://store.steampowered.com/app/244850/?snr=1_7_7_151_150_1Firstly - they allow footage from their game to be used in your videos on youtube - they even encourage it - this appeals to me because then I can focus on specific shots in iclone and leave the environmental space stuff, which can take a while, for space engineers - which procedurally generates asteroids as you explore
The next thing I like about it - is that you can export your models particularly for 3D printing, but you can also export the models you make in space engineers to obj :w00t: ....and from what I've been reading, your creation is your own.....so technically it's akin to a modeling software in the form of a game! The models themselve are a bit crude, at least in comparison to what you can do with them by tweaking them in modo and painting them in 3Dcoat or Mari :w00t:
Oh yes, and it's also a game, with physics enabled, so you can build your ship, go play a couple of battle games with your friends - and use that footage for your star wars movie.
Their renders aren't too shabby for space scenes ( will need post production to liven it up ) - but you can also mod the game itself to do things like add custom models and Nebulas!
In over view - this makes "creating movies" fun......something I don't have when on my 50th tutorial trying to understand the finer points of uv, rigging and polycounts! :pinch:
This is something I would also love reallusion to explore....
Making unique characters in Spore is fun, Making unique space ships AND Mechs :w00t: in Space engineers is fun .......no one has made creating houses, cars, and various other props Fun in a game like way with the intention for creating assets - not just technical and precise, but in an environment that inspires your imagination - it's way more inspirational for coming up with ideas when creating new stuff from an astronaut's view .....and not like some techie tweaking edge loops ...3D printing is getting popular fast - RL needs to look into that! - imagine being able to print a set you create in iclone! ...but back to the point!
And this is not a dis to techies ( being that i am half techie lol ) BUT the creative hat is a different head ......sometimes it's fun to play a video game while singing songs for your next track! It's just a dual process of being productive creating assets for your scene, while role playing your scene at the same time. A techies focus is accuracy, a writers focus is imagination.
It kills me that when I am gaming and I have all these crazy ideas for movies ....but that "feeling" vanishes when I fire up a software that focuses my spare thoughts on techniques and procedures than coming up with script ideas.
imo - this should be a natural part of the "machinima history" it exists, but weighs more on the gaming side, than story telling side - with the option to polish via fbx. Story telling tools. Iclone is the first step in polishing the story that you started in the game, and your gateway to the autowreck polish.
☯🐉
"To define Tao is to defile it" - Lao Tzu