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KenCoon
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KenCoon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 687,
Visits: 18.4K
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Actually moving it to another editing program. I want to make some clothing for them and then move them back to iClone6. I need them for a movie. Somewhere there is a place in iClone6 where you designate a program to use for modifying. I cannot find it. Ken.
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thebiz.movies
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thebiz.movies
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 2.1K,
Visits: 42.3K
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Go to EDIT->Preferences and then scroll down to System->Texture Editor. Once you set this to your gimp startup file it will open up all the textures in gimp by clicking on the edit button. I think this is what you are asking?
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KenCoon
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KenCoon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 687,
Visits: 18.4K
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Thanks. I knew it was there somewhere. Just couldn't find it. Ken:) EDIT: Now I have Gimp2 set up as my program, I need to find the place where I transfer the avatar over to there. There is a good tutorial for doing this in iClone5 but I have downloaded the materials into iClone6. Now I need to move him over to change the color of his outfit and possibly add a headscarf. Ken
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rgreenidge
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rgreenidge
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 257,
Visits: 1.7K
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Ken I have a old free Photoshop program, and Gimp. I don't think you can load the avatars on these you need a 3D program. The new Photoshop lets you see the head in 3D and you can paint on it. Clothing, skin will be in the materials box upper, lower, eyes skin etc. To change the color, when you avatar is on screen, click the materials icon, and then use the pick tool to click on the clothes item you want to change color, You'll see the lower, upper, head, skin, item highlight in the materials box. Then scroll down and change the hue, brightness sliders to change the color, or self light slider to make it glow or light in the dark. To add a scarf, click the launch button and Gimp should come on the screen. Now you can draw in your scarf, but it's very tricky it's 2D to 3D. You can draw the scarf on the jacket, but it wont look too real because, you really need a mesh on the coat that looks like a scarf or it will appear flat. Even if you draw a scarf and it falls outside the coat line, you won't see it because there is no mesh there. Maybe for a scarf you can add a soft cloth as accessory and attach it to the person. Drawing something like a tie or a emblem etc. to put on a shirt is normal, but a scarf wraps around the neck, and you can't paint one on if there is no scarf mesh. Try the soft cloths, and add a texture photo. Make it stationary so it doesn't flap. I used it to make different flags of different countries. You can modify it in size to wrap around a neck I hope. You probably then can make it stationary or move a little or a lot with the wind with the adjustment slider.
Home built; ASRock X570 Pro 4, AMD Ryzen 9-5950X CPU, AMD RADEON RX6900XT, 16GB video card, 131GB of RAM.
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KenCoon
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KenCoon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 687,
Visits: 18.4K
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Maybe I should change the program from Gimp2 to Substance Painter. That sounds like a better choice. Ken:)
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wires
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wires
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 5.7K,
Visits: 26.5K
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To make changes to the clothing on an avatar, or to design your own clothing, you don't need a 3D Program, nor do you need Substance. You just need the Clone Cloth Base and a simple paint program that lets you work in layers - Gimp is perfect for this task if you don't have Photoshop. Watch this tutorial by Alley on making your own clothes with the G5 Cloth Base. Note that it is not possible at the moment to make clothes for the new G6 avatars. In her tutorial Alley uses Photoshop, but it's exactly the same in Gimp.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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KenCoon
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KenCoon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 687,
Visits: 18.4K
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I wanted to put them in Substance Painter but it wouldn't take them so I went with Gimp2. I also put all the clothing in iClone5 so I could follow that tutorial better. I did manage to get the map in Gimp which was more than I could do with the other program. It is getting late and I am going to be busy for the next few days and will only have a few hours now and then to work on this. It looks like I am going to be following Alley's tutorial using Gimp2 and iClone5 because it follows things closer. Ken:)
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Emerald Animation...
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Emerald Animation...
Posted 10 Years Ago
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Group: Forum Members
Last Active: 11 Months Ago
Posts: 334,
Visits: 1.1K
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If I can ever get my CamStudio to work properly, I will complete a tutorial on making custom clothing using CloneCloth and GIMP. I will post a link when it is done. But for now, here are some pointers based on my own workflow experience.
1. Save the CloneCloth maps as PNGs instead of JPGs. PNGs retain much more information after multiple saves. Copy the maps to all the texture channels (diffuse, opacity, and bump most likely, and possibly the others) that you think you will need -- set the strength down to 0 for the time being.
2. Do your opacity map first, which will set the limits for your costume. Then use that opacity map as a bottom layer in your diffuse map. If you make a selection in the bottom layer, the selection boundary can be used on any of the other layers too.
3. Use layers in the diffuse map as much as you can -- if you make a mistake, it's much easier to correct. I also recommend looking for and creating custom brushes -- using them judiciously can make your textures much more realistic than GIMP's usual brushes. DeviantART is a great resource.
4. Once you have your diffuse map the way you wish it, I recommend using it as the starting point for your bump map -- you will probably need adjust a lot, but it makes a good jumping off point.
Have fun!
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justaviking
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justaviking
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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KenCoon (2/3/2015) I wanted to put them in Substance Painter but it wouldn't take them so I went with Gimp2.I love Substance Painter... BUT... iClone's not quite ready for it yet. You can't use the PBR (physically based rendering) output SP was designed to create. The texture maps have to be "dumbed down" for iClone. (There is a Unity 4 export option that works fairly well, and I think a very recent SP update has some improvements in that area, but I haven't explored them yet.) Even when iC6 properly supports PBR substances, I'm not sure how we'll incorporate SP into working on avatars and clothing. But I'm very impatient and excited to try it on props. It looks like I am going to be following Alley's tutorial using Gimp2 and iClone5 because it follows things closer. Sounds like an excellent plan.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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KenCoon
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KenCoon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 687,
Visits: 18.4K
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I think the running around is over for the day so I can try things out again. I have an old Photoshop program,Art Rage. and another program on the other computer. It all fails I may end up using one of those. I am also lost with all these new (to me) terms. Maybe I need a good course on what the different maps are and how all those things fit together. Right now they just confuse me when they talk about them. ( I need to get about 30 years younger so I can understand.) Anyway, I will be working on it today. Ken:):):)
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