ewan.grantham (1/26/2015)
../..Is there something in 6 (Pro version) that isn't in 5 (Pro version) that should make me want to migrate?../..To me there are 2 major reasons to migrate to iClone6:
- Infinite Lights Count.
- Tessellation.
The last one includes realtime mesh smoothing and displacement mapping.
Also, G6 characters are very nice with full body morphs, soft cloths, etc.. but they are not yet finished in iClone6 so we are waiting for the actual 'final'/'fully working' version of G6 characters to really appreciate the improvements.
Other reasons to migrate to iClone6, at least from my pov:
- New Interface
- Timeline/Dopesheet improvements
While it seems some peoples don't like the new interface - perhaps because there are still things missing or incomplete from the previous version - I believe the new one is far better and will prove its improvement in the long terms. For instance you no longer need to switch to body parts tabs to get access to their materials, you have those all in a single place.
Aside from those, having Substance compatibility is a must although you need to buy an external software in order to create those. But it is an option, and while you are not obliged to use Substance textures, having the possibility to use a procedural texture engine (and simply the best that currently exist) inside iClone is a must. It can save you a lot of time and work from texture images (and disk space and GPU memory, albeit on this point I'm not sure how and if iClone internally handle procedural generation on a needed basis).
There is also that transition from Bullet to PhysX, for the best I think as PhysX covers a lot more aspects of simulation in general than Bullet, even if all those aspects are not yet implemented in iClone.
One thing clear though is that iClone6 is still in kind of "beta" state and we are waiting for the next official patch to have a version closer to a "release" one.
Nonetheless, personally, I think iClone6 is a very valuable upgrade going in the right direction.
Last, I would add: in the right direction, except for IndigoRT. Or at least not as advertised by Reallusion. IndigoRT is optional so that's fine anyway. But claiming it is a "plug & play" replacement for the iClone renderer is misleading, as IndigoRT is not a realtime renderer not even an interactive one. If you start using IndigoRT you enter a different world.
What could have been much more interesting to have, I believe, is a lightmapping tool/renderer plugin instead - and unfortunately IndigoRT is not even capable to bake lightmap textures.
--
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.