Part 4
Decided to carry on :)
Now double click on you blue normal map node, so that it shows up in your 2dview.
in the 2d view click the second icon on the top bar and save out the normal map.
Then open the folder you saved the image in and drag the normal map onto your resource folder in the explorer view.
when it askes just link the file, this saves resources.
now in the same way we baked out the convert_uv_to_svg file right click on the wall file and go to bake model information.
Untick or close the convert uv to SVG option under bakers.
This time from under the options menu under the green cross we want to select Ambient Occlusion and Curvature.
set up the Ambient map like as so
You want to click on the 3 dots after where it says Normal map and select FROM Resources. A dialogue box should open where you can chose the normal map we have just saved out and linked.
You need to do the exact same for the curvature map.
You should now see under your wall_resourses folder a wall_ambient_occlusion and wall_curvature maps.
Drag these maps onto your work space just in front of your Diffuse map
now single click anywhere in the grey area of your workspace so you have nothing selected.
Right click in the grey area and go to add node and chose blend, a blend node should appear in your work area. Create another bland node so you have two in your work area.
Now click on the Ambient Occlusion node you dragged into your work area, on the right hand side where it says Specific Parameters click on colour. Do this for your Curvature node aswell.
then wire up the Ambient and curvature maps to the blend nodes like this
At this point our wall will look very dark, to fix this we are going to place a levels node between the Ambient node and the blend node, we will do the same for the Curvature node aswell.
you add a levels node in the same way as we added the blur node.
on the right hand side when you click on the levels node you will see its setting.
Tweak these until the wall looks the way you want it.:P
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I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D