Until Reallusion adds a graph editor in iClone, currently your only option is to export your animation out via a BVH or FBX file (which requires 3DXchange Pipeline) and do manual clean-up in another animation program like Blender or MotionBuilder, then re-import back into iClone.
If you're curious, the makeshift workflow I use to clean-up my iClone figure animations is to get it into
DAZ Studio 4. By exporting the iClone animation as a BVH file, I can apply it to a DAZ Genesis figure in DAZ Studio do my clean-up there.
DAZ Studio has a nifty built-in scripting language that users can use to execute commands. A user named
mCasual has written two scripts can reduce the number of keyframes of animation by any amount you want, thus reducing the shake or jitteriness of a character animation. This is
SUPER helpful when dealing with wonky BVH animations or iClone figure animations done with a mouse or captured using the
iClone Mocap Device Plug-in.
mCasual's two DAZ Scripts are
mcjDecimate and
mcjDecimateProps.
mcjDecimate removes keyframes on the entire figure while
mcjDecimateProps removes only the items or parts you have selected.
Also, having both the
graphMate and
keyMate DAZ Studio plug-ins help as they allow for a visual representation of your keyframes.
Obviously, this workflow is tedious and requires exporting and importing BVH files back and forth between iClone and DAZ Studio but as I mentioned, until iClone gets a graph editor, animation clean-up needs to be done externally.
-- Artman009